Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes all stacksizes ingame to set amount(Configurable in mod folder)
Robots are superfast and can carry alot, roboports have huge range.
Player tweaks (inventory, running speed, reach, health, healthregen)
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds the barrelling of waste water and gas from Angel's, Bob's & NE MODs And allows for configurable stack sizes of ores/plates, as I found that the default stack sizes used, kind of defeated the purpose for multi-wagon Trains However you can completely disable this feature in the config if you want to keep the default stack sizes, but want the extra barrels
Mods introducing new content into the game.
Adds 2 cars (Gauss, and Rocket) and 4 tanks (Heavy, Gatling, Missiles, Mammoth), each one suited for a different purpose. Suggested to run with Predictabowl Enemies. (full list of changes in changelog file)
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod will increase the difficulty and process of the recipes, and abolish some of the recipes.
Small changes concerning balance, gameplay, or graphics.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
This mod adds additional variations of Power Armor Mk2 with A base Equipment Grid 20x20 Grid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.