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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Duplicates entities and their recipes. Intended to be used with property/recipe randomization mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of https://mods.factorio.com/mod/grenade-yeet. Instead of placing grenades and other explosives on the ground, inserters will yeet them into the distance. Fork - supports poison, slowdown and some drones capsules, fixed issues with logic and power.
Mods introducing new content into the game.
Factorio but you build your factory in a restricted space that teleports yourself, the platform, and everything on it to a new and uncharted planet in an unknown corner of space, time and the universe while constantly under attack from enemies. This mod increases the difficulty of factorio by making construction harder and making biters a more significant threat, resulting in a unique experience of factorio'ing in a tight space and under pressure, almost like a tower defence game.
Large total conversion mods.
Adds conversions from light oil and petroleum gas to heavier fluids.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Changes attack range for some stuff. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Data-driven scripts
Small changes concerning balance, gameplay, or graphics.
Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds the Air Purifier from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Adds a more balanced counterpart to other, popular waterfill mods. Keeps buildings, spidertrons, cliffs, and other entities safe from being destroyed by waterfill, while still letting you use offshore pumps wherever you like. Highly configurable, and fully compatible with several popular mods including Space Exploration and Cargo Ships. Walkable to prevent you from making impenetrable defenses.
Mods introducing new content into the game.
This mod automatically activates crafting permissions for blueprint lab environments.
Small changes concerning balance, gameplay, or graphics.
Just set a filter on a loader and need to toggle its direction to clear the items? no longer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Doubles stack sizes, originally created for SE mod in order to try and keep some sort of balance.
Small changes concerning balance, gameplay, or graphics.
Small changes about to landfills to make you bigger progres in build your base
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of Green, Red, and Blue Circuits to output X2
Mods introducing new content into the game.