Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
All science costs increased by x4 except for silo tech which is increased by x100
Mods introducing new content into the game.
Mod that automatically sets item requets in requester chests on placement accoring to the recipes of adjacent assembler.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod changes many things, like MK2 Drones and Roboports or no Oil usage Recips
A combinator that displays a signal from the circuit network, with formating options.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an armor module which marks items on the groud to be collected by construction robots.
Mods introducing new content into the game.
Adds a sewage pipe, which dumps liquids into the water, but generates a lot of pollution
Increases heat capacity of water (80x) and reduces water consumption of steam engines. Attempts to work with modded steam engines as well (e.g. Reactors). Useful in cases where engines consume extreme amounts of water and you run into throughput problems.
Mods introducing new content into the game.
Mods introducing new content into the game.
Silo spawned randomly 500 chunks from starting area. Players can't build silo. For coop play.
Mods introducing new content into the game.
Afraid of the Dark supports any mod, recommended to use that instead. Adds lights similar to Arumba Lights to various modded vehicles (Works standalone as well)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
REQUIRES ANDREW-MODULES TO WORK! Add overclock modules. They increase speed, and the downside: they greatly increase pollution (and consumption, just a little).
Mods introducing new content into the game.