Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quality of life mod for simplified belt building with special belts that automatically create ghosts
Mods introducing new content into the game.
Consume power to teleport items. A replace of robots logistics, configurable and UPS friendly.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod enables you to cultivate trees and/or other plants. Published under the GPLv3 All thanks to the Treefarm and Treefarm-Lite creators drs, Blu3wolf, Treefarm Team
Mods introducing new content into the game.
Mods introducing new content into the game.
Roboports automatically place refined concrete and deconstruct cliffs within their reach.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Big Miners inspired on Total Annihilation metal extractors models, adds 3 tiers of massive miners that can mine entire ore spawns. Last update: 0.18.1 - Small Fixes/changes.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Graphics update for Bob's mods. Buildings are colored by tier as well as adding some hi-res versions where bob hasn't yet. NO recipe changes/rebalance.
Small changes concerning balance, gameplay, or graphics.
Prevents all car type vehicles from taking impact damage. 'Quick and dirty' port to newer game version, original author 'candysnakes'.
Mods introducing new content into the game.
Lets personal construction bots save energy and time by building and deconstructing close things first
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Graphics overlay for Angel's entities so each tier is identified by color. Original graphics are all created by Arch666Angel, modified with permission.
Small changes concerning balance, gameplay, or graphics.
ConMan allows ordering construction and deconstruction via circuit networks. Supports ordering individual constructions, or whole blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Mods introducing new content into the game.