Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
When starting a new game, adds 4 tin plates to main inventory. Allows one to create the lab to process further tin.
Small changes concerning balance, gameplay, or graphics.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds higher tiers of solar panels and accumulators. Higher tiers have increased cost.
Mods introducing new content into the game.
Rail World preset with everything very rare but very big, except small enemy bases. Also no enemy expansion and slow time evolution.
Mods introducing new content into the game.
Longer Underground Pipes! Adds 2x, 4x, 10x, and 25x long underground pipes.
Mods introducing new content into the game.
Makes vehicles unminable or teleports players to spawn after mining/rotating a vehicle. Teleported players can't move until they are killed. Only real admins can stop this. Forked from Choumiko's original Uncle Shred's unminable vehicles mod, but this time with less executive corruption.
Allows automatic blueprint building and deconstruction without bots. Once a blueprint is placed, nearby entities will be auto-placed as long as you have the objects in your inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into your inventory as long as you are standing still. Deconstruction speed is based on the mining time and the currently used tool. Press SHIFT+K to toggle building, press SHIFT+L to toggle deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Quickly cut or copy an area and paste it where you want (single-use blueprints). External circuit connections are restored when possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides chests that will equalize their contents between direct neightbours.
Mods introducing new content into the game.
A printer to display larg texts and graphics on the ground. A handy way to personalize your map!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes logistic robots unminable, so you don't accidentally pick them up when they fly under your cursor.
Mods introducing new content into the game.
Mods introducing new content into the game.