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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds an accumulator structure for storing heat, useful for regulating power load of Nuclear Reactors.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod allows behemoth spitters to spit small nuclear warheads. Good luck.
Mods introducing new content into the game.
When you copy the settings of a machine and paste to another, the modules from the source machine will also be pasted. If there are not enough modules in your inventory, they will be delivered by construction robots. Useful if you want to combine different modules in the same machine where quick insert cannot simply achieve, like 3x Efficiency 3 + 1x Speed 3. In addition, this mod makes mining drills, furnaces, labs and beacons copy-and-pastable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
additional stuffs like 3 variants of tanks, another variant of locomotive (and wagon), and vehicle-dedicated equipment (rather balanced [mabye]).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Exchange items between forces using special trading chests.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a way to create new levels of belt that simplify the process to creating the images and entering a few values
Mods introducing new content into the game.
Adds random crash landings which contain high tech items, but cause pollution
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes prerequisites from technology so you can research then in whichever order you choose.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extension to Angel's Smelting providing all metal mixing recipies to metallurgy (Brass, Bronze, etc) and compression on metal casting (eg. Iron Sheet) as well as casting gear wheels and pipes
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Players have only 20 slots of inventory space, but Toolbelt is researched at the beginning to help with this.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Players cannot build walls. They need to find some other way to defend their base. Wall and Gate techs start unlocked to keep compatibility with other tech mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds German translation to the following mods: Advanced Solar, Autofill, Auto Recycling Plant, Bottleneck+Logistics, Concrete-and-Stone, Google Maps Factorio style, Long Reach, Modular Charge Packs, Nuclear Fission Armor, Nuclear Fuel, Nuclear Locomotives, Upgrade Builder and Planner, Shoot N Scoot, Honk
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A Chest that auto-loot items on the ground. Usefull for mods using additional loots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Converted mod for v0.15. Original mod: https://mods.factorio.com/mods/Nerze/DrillingPumpjack
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.