Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Changes recipe for Production Science Packs to require Chemical Plant instead of Assembly Machine 1
Small changes concerning balance, gameplay, or graphics.
Integrates Bob's Ores with Yuoki's Atomics. Allows Bob's Ores to be converted to and from Unicomp. Ore icons are used from Bob's Ores mod with permission
Small changes concerning balance, gameplay, or graphics.
Add a tool that places belts and indicates the orientation they will be placed in
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that changes the maximum number of concrete in a single slot from 100 to 500
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to delete blueprints (Default: CONTROL + DELETE). I find myself with lots of blueprints in my inventory, which I don't need anymore since they are stored in the 0.15 blueprints UI.
Liquid fuel barrels from Bob's Metals, Chemicals and Intermediates (bobplates) can now actually be used as fuel.
Mods introducing new content into the game.
Adds the following instruments to programmable speakers: Male voice alerts, Female voice alerts
Small changes concerning balance, gameplay, or graphics.
NEEDS FACTORISSIMO 2! This mod makes the recipes and technologys of factorio2 a bit cheaper
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NEEDS FACTORISSIMO 2! Gives you 10 factories when you spawn
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds very specific alerts in a voice we're all familiar with. One that gives us bad directions, and sometimes tells us there's no Chipotle in town where we know there's at least two Chipotles.
This mod keeps Blueprints away from your Inventory. Youll only be using the Library. Quickbar filters exempt.
Reduces iron gears for express belts from 10 back down to 5 like it was in 0.14.
Mods introducing new content into the game.