Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Drastically increases mining time, meaning you need to find more patches for a good production speed
Change the rules of the game. No belts. No logistics bots. All rails. All the time.
Mods introducing new content into the game.
Making use of the highest tiers of Bob's mods right to the end game. Introduces more 'advanced recipes' for the classic choice between higher production yields vs simplicity.
Large total conversion mods.
Expensive robots that don't need to recharge adpated for Bob's mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Concrete becomes more expensive, but is produced by 15 units batches
Small changes concerning balance, gameplay, or graphics.
Adds several big f.... machines used for excessive huge vast giant enormous nuclear plants.
Auto Barrelling machine will automatically barrel any given liquid without having to select a recipe. Supports all modded items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in FUN Utilities that came to existing during livestreams.
Small changes concerning balance, gameplay, or graphics.
Reach is now 12 tiles. Vanilla reach is 6 tiles. This is a modifed version of Long Reach by James Aguilar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.