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Mods introducing new content into the game.
Keeps the ghost or item in your hand. - Replaces held item with its ghost when the item is removed from the inventory. - Pipette tool (Q) gets you the ghost when the item is not in inventory. - Puts item in your hand when it becomes available instead of a ghost. - Put crafted item in Hand when Crafting UI is open and you craft a new item - Toggle for each feature to match your needs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a portable generator and nuclear reactor equipment that consumes fuel for power production. Now with Gigafuel support and buffs!
Mods introducing new content into the game.
Propel yourself all the way from mining stone with your hands to ripping holes in reality. Darkstar Aims to extend the playtime of the game to well over twice the standard. With extra features like Quarries and Ore Probes for mining in lands with no ores, or launching rockets to mine deep space materials. With 604 currently added features!
Large total conversion mods.
Adds Yae Miko and Raiden Shogun from Genshin Impact.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds configurable ore generation from core chunk processing to Space Exploration (by Earendel).
Mods introducing new content into the game.
Superseded by Belt Balancer 2. (Fork with performance improvement) Adds Balancer Parts, that can be put together, to balance all adjusting lanes.
Mods introducing new content into the game.
Reskins the fish to Sacabambaspis from a museum exhibit in Finland.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Add some very useful buildings to combat the Enemy threat, as changed by N.E. Enemies and other mods that increase Enemy difficulty. Please visit home page for more details.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Biters naturally suck pollution in, turning it into more spawners Units, bigger and badder Units. So, it makes sense, that the Engineer can learn from this and mimic their way to actively solve or Suck pollution out of the environment.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod strives to improve of of the base game
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Turns Water into a non infinite resource. Water bodies get removed and replaced by solid ground. Offshore Drains allow water & oil to be put back into these depleted areas. 0.8.0 - 1.1 Factorio Compatibility, Multiplayer Multiple Forces Update, Krastorio2 Support, Reworked MapMarkers
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
[font=heading-1][color=red]PRE-RELEASE VERSION - EXPECT BUGS[/color][/font] Generate blueprints from planner mods COLOSSUS is an experimental program made available to only the most experienced engineers. It has the capability to quickly generate factories from recipes. It may not be pretty, but it gets the job done. Use of COLOSSUS is highly restricted, but you have crash landed on an alien planet. You have not been authorized to use COLOSSUS on this planet. Dare you proceed?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.