Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Leveled Enemies

by withers

Enemies have levels and get progressively harder to kill with evolution.

6 years ago
0.15
3

Turret Delay

by withers

Turrets get a warm-up period after being placed.

Content
6 years ago
0.14 - 0.15
6
Combat

Get Speed

by withers

Press CTRL-S to get the current speed of any mining drill or crafting machine.

6 years ago
0.14 - 0.15
4

Smarter Inserter

by Ellomir

This mod changes inserters in a way they never drop items on floor.

Content
6 years ago
0.15
6
Logistics

Power To Liquid


Create Hydrocarbons from Polution, Water and Electicity

Content
6 years ago
0.14 - 0.15
10
Fluids

Laboratory Tiling Generator

by KFAF

Replaces the terrain with laboratory tiling on generation. To permanently activate on a new map, use the activation seed '5228453' (=LABTILE). Can also be activated per-session and replace existing chunks triggered via the remote. Provides buttons for the creative-mode mod.

Utilities
6 years ago
0.15
3

Custom Modules

by Stary

Mod that adds a new type of module, with increase production speed without affecting pollution. Warning! Affecting gameplay so much!

6 years ago
0.15
3

Supportive Weapons

by Mooncat

Introduces some supportive turrets and weapons that help you killing enemies, not by dealing high damage, but by slowing them down or distracting them. The vanilla weapons will still be useful.

Content
6 years ago
0.14 - 0.15
9
Combat

Crafting Efficiency


Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, and gears

6 years ago
0.15
3

Void chest

by tbterra

Adds UPS efficient void chests (much like the ones from creative mode but with 1/10th of the ups cost)

Content
6 years ago
0.15
3
Logistic network

Unique Signal


All constant combinators get unique signal number.

Content
6 years ago
0.15
9
Logistic network

Void Extension for Angel's Refining


Extension to the Angel's original Void Disposal System, which allows to get rid of unnecessary resources and items.

Content
6 years ago
0.15
10
Manufacturing

Unhide Resistances

by Mooncat

Unhides the resistances of the interested entities if they have any. By default, it unhides the resistances of military structures, robots, units and spawners. You can also change the settings to make it effective for more entity types.

Utilities
6 years ago
0.15
6

Color Picker

by Mooncat

Adds the color picker GUI to let you easily change your player color. When selected, you can also use the color picker to change train stop color, locomotive color, cargo wagon color or fluid wagon color (this mod adds color masks to the vanilla fluid wagons). It also provides API to let other mods accessing such GUI.

Utilities
6 years ago
0.13 - 0.15
21

MoPower

by ludsoe

Adds more power options to factorio.

Content
6 years ago
0.13 - 0.15
11
Power

MoCombat

by ludsoe

Adds more to factorio's combat.

Overhaul
6 years ago
0.13 - 0.15
7

Long Reach Research - Pickup

by Mooncat

Adds technologies for increasing item pickup distance.

Utilities
6 years ago
0.14 - 0.15
3

Long Reach Research - Mine

by Mooncat

Adds technologies for increasing mine distance.

Utilities
6 years ago
0.14 - 0.15
4

Long Reach Research - Loot

by Mooncat

Adds technologies for increasing loot distance.

Utilities
6 years ago
0.14 - 0.15
4

Man Versus Machine


You're not the only one coming to this planet. Robots have already occupied Nauvis. Will you be able to defend yourself against robots? Configurable inside Config.lua

Content
6 years ago
0.15.0
4
Enemies