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Zig's Quality of life stuff, all are configurable: Bigger Power Armor mk2 grid, bigger Spidertron grid, long reach, better radars, bigger inventory size, cheaper landfill, waterfill, artillery range setting
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A Compatibility mod for Deep Mine ALT and Realistic Reactors.
Small changes concerning balance, gameplay, or graphics.
Deconstructive Tiles adds new tiles which when built order the deconstruction of whatever is built at that position (that includes it's their ghost if placed as such -> no manual cleanup required :) ).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Some QoL Mods, extends roboport ranges slightly, extends big electric pole range slightly, adds some long handled inserters to cover fast, filter, stack, and stack filter
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A recipe that requires 1 of all craftable items in the game. As everyone knows, rubber duckies are notoriously hard to produce. How many RDPM can you sustain?
Mods introducing new content into the game.
You aren't alone. Someone, something out there wants you to succeed. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know what or who's sending them, but they're certainly helpful.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an upgraded version of the logistic robot and construction robot. Mod settings allow additional customization of the robots.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Disables next-upgrade of LTN >= 1.18.4 for space elevators hidden train stops.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Radar with greater range, speed, and power consumption. Balanced for late-game use with greater material and energy cost and requires the rocket control unit technology. Originaly Malcolm Cooks' AdvancedRadar mod ported to 1.1.x by ChurchOrganist and rebalanced for vanilla by Gothox.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalance of the vanilla wagons to encourage long-term loading and unloading.
Small changes concerning balance, gameplay, or graphics.
Let's you shift the outputs of fluids on recipes and buildings to make better designs. This involves ALL premutations of ANY recipe and output/input.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.