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Mods introducing new content into the game.
A tough armored transport vehicle. Is used as a base for other vehicles. With AAI - will rearm and refuel nearby AAI units.
Mods introducing new content into the game.
A lightly armored transport and support vehicle. Used as a base for mounting a variety of turrets. With AAI - will rearm and refuel nearby AAI units
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod configures the higher tier locomotives to use the different fuels available in Krastorio 2. Optional the cargo wagon inventory can be adjusted
Mods introducing new content into the game.
Улучшенные и более сбалансированные версии экзоскелетов. MK2, MK3, MK4, MK5. RU+ Ванильный - 20% и 150kw, MK2 - 30% и 300kw, MK3 - 40% и 450kw, MK4 - 45% и 600kw, MK5 - 50% и 750kw. Оригинальный мод - https://mods.factorio.com/mod/More-Exoskeletons
Mods introducing new content into the game.
Adds electric trains that are powered by overhead catenary lines. Integrates smoothly with both vanilla and modpack gameplay. Designed to use minimal scripting for maximum performance.
Mods introducing new content into the game.
Allows saving of different logistic request setups Enable autotrash only in certain logistic networks Load your spidertron with different setups with a single click Load one or more preset after respawning Trash unrequested items
Mods introducing new content into the game.
Engines take modules. Warning, requires a lot of power.
Mods introducing new content into the game.
This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Antimatter is simple mod allowing for plausible sci-fi solution for power storage on industrial scale. You can now create antimatter-synthesizer and antimatter-fuel-cells for later use in antimatter-chamber (which is basically boiler, with heat created by anihilation)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.
UPS Friendly powerful, larger inserters to reduce UPS/FPS issues - can move full stacks up to 200 items in a single swing (but with larger footprint to make it balanced) - also a replacement for loaders in some situations - compatible with Krastorio 2 inserters tiers - compatible with some of Bob's inserters
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes Spidertrons immune to acid pools while preserving other Combat Mechanics Overhaul features.
Mods introducing new content into the game.
Add-on for IR3. Mid-game flying exploration/cargo vehicles. Airship logistics can be automated with stations.
Mods introducing new content into the game.