Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Adds easier belt laying, making turns easier. Quick update to 0.16 by Frozz. If any of the authors shows up will delete.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows assembling machine 1's to craft recipes with 3 ingredients, so that green science packs can be automated with red science technology.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
This mod just adds two new transport belts. These are slower than the normal yellow belt and cost less to craft.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Add an advanced research for Copper Cables and Iron Gears with the ability to craft them at 50%, 100%, 200% and 300% discount on plates. Example: if you have researched Advanced Iron Gear Processing 4, you can make 6 Iron Gears from 1 Iron Plate!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds slow inserters. For the times you really want to embrace tranquility. Or just rage at how fast they are. They are pink, don't ask me why.
Mods introducing new content into the game.
Adds slow transport belt. For the times you really want to embrace tranquility. Or just rage at the belt delay. It is pink, don't ask me why.
Mods introducing new content into the game.
Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra.
Modular equipment to automatically place concrete and other tiles from your inventory as you walk.
Mods introducing new content into the game.
This mod adds programmable transport belts, which can perform together with controllers complex item movement.
Mods introducing new content into the game.