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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes and extra tiers of buildings to Angel's Refining, Petrochemical Processing, and Bioprocessing mods.
Mods introducing new content into the game.
🛠 **Ctrl+F9** — откройте удобную панель с 50+ читами! 📦 **Любые ресурсы** (поиск + быстрые кнопки) ⚡ **God Mode, телепорт, эволюция, скорость игры** 🗺 **Карта, враги, загрязнение, ресурсы на карте** 🔧 **Все модификаторы + описание силы** **Single/Multiplayer**. Отключает достижения. Кнопка ⚠️ в тулбаре или **Ctrl+F9**.
Mods introducing new content into the game.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Generate electricity pollution neutral by placing biters on treadmills. Biters can be caught with cage traps, or by placing an egg extractor on a buried biter nest. Biters get tired after running on the treadmill after which they need be revitalized, which could be hazardous. Warning, biters might escape!
Mods introducing new content into the game.
Mods introducing new content into the game.
Based on the Searchlight mod by DukeDublin, now made compatible with 2.0 & Spaceage! Build long range Searchlights that track enemies, especially fun with the Diurnal Dynamics mod
Mods introducing new content into the game.
This mod replaces the railgun sound with the one from Quake 3 Arena.
Small changes concerning balance, gameplay, or graphics.
Lets you place selected lightweight machines and infrastructure on water, enabling controlled factory expansion across lakes, rivers, and oceans.
Mods introducing new content into the game.
Adds mk2 gated behind metallurgy science and mk3 roboports gated behind electromagnetic science, balanced for space age. Edited original vanilla mod for personal playthrough purposes.
Mods introducing new content into the game.
Vanilla Factorio is too easy for you? Try the Fibonacci research cost! Take on the new challenges of Technology Overload, new ways to increase game difficulty! Technology cost tweaked in different ways to introduce new challenges and spice up your tech tree.
Small changes concerning balance, gameplay, or graphics.
Removes all research technologies that are not prerequisites for beating the game (and adds some small features to fix softlocks)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Play the classic roguelike NetHack inside Factorio. Real NetHack C code compiled to WASM, interpreted by a pure Lua WASM interpreter. The Factorio game world is the display.
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
This mod fixes the recipe for military science to use dectorio walls, and adds a recipe to convert standard walls into the dectorio stone walls.
Small changes concerning balance, gameplay, or graphics.
Возле случайной большой опоры ЛЭП возникает КЗ на 2-5 минут, создавая огромную нагрузку на сеть.
Mods introducing new content into the game.
Добавляет специальный выключатель и случайно отключает его на 5-15 минут раз в 20-60 минут
Mods introducing new content into the game.
Land is no longer free. No more reckless sprawl... Building in unclaimed territory is forbidden. Claim chunks with points earned by researching new technologies. Choose your chunks wisely!
Scenarios, maps, and puzzles.
Adds hotkey (Ctrl+Shift+P) to toggle peaceful mode on current surface in an existing game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.