Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
When start a map it lets you pick a starting location. No more island spawns.
This submod of Yuoki Railways adds a version the tender of the green locomotive that is a locomotive itself. That way, the green locomotive with its tender gets the pathing ability of a twoheaded train.
Mods introducing new content into the game.
You can now make five processing units with the original recipe.
Automatic PvP mod to help you setting up multiplayer maps, with automatic force creation and settings, random player placement proposals, starting resources allocation and a special Rebirth Technology to spice up the game ! Can work in PvP fighting mode, but also now in peace mode if you do not want to fight your neighbours...
Mods introducing new content into the game.
Changes some research & crafting, specifically removing sticks and bricks and making concrete critical.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes trees' ability to reduce pollution, making the game difficulty less random and more fun.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds translations for Angel's mods from the Community.(locales list : ko, pl, de, zh-CN, ru, )
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod allow you to make basic raw ores (iron, copper, stone) from oils (petroleum gas, light oil, heavy oil) and high amount of energy. There is also one recipe for wood into coal transformation. Its recommended to play this mod on vannilla or with Bob's Greenhouse mod to produce wood.
Adds voice phonemes to speaker sounds, for use in speech synthesis.
Small changes concerning balance, gameplay, or graphics.