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generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod allows adjustment of: Speed, cargo size, and battery size for bots; Supply and construction area sizes, number and wattage of charging ports, and adjusting buffers and consumption for buildings.
Small changes concerning balance, gameplay, or graphics.
Overhaul mod? More like content addition! Changes every vanilla recipe to back to it's vanilla state. No matter what. Does not effect building changes. This will obviously ruin alot of the mod creators vision, but personal choice is nice.
Small changes concerning balance, gameplay, or graphics.
Introduces intuitive and efficiently organized crafting menu groups to avoid searching similiar stuff in different menu categories. Mostly relevant for Bob+Angel players.
Small changes concerning balance, gameplay, or graphics.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
This mod makes train weight depend on cargo, realistically affects acceleration and braking.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The mod is designed for active warfare in extreme deathworlds with very limited resources. Especially against mods like Rampant. Adds more complex, but resource-efficient alternative vanilla smelting and production recipies
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
reduces copper plate and electronic circuit requirement from 20 to 10
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes Beautiful Bridge Railways walkable - mostly. Its a bit scuffed. Only effects newly placed bridges, existing bridges will not be walkable unless mined and replaced. Places shallow water beneath rail bridges, replaces shallow water with deep green water (call it "environmental impact") upon removal of the bridge.
Small changes concerning balance, gameplay, or graphics.
Trees have a configurable chance to explode like an atomic bomb when mined.
Small changes concerning balance, gameplay, or graphics.
Use the mod settings to set an exact value of km/h for the maximum speed of a nuclear-fueled locomotive (which is 298.1 km/h by default). Modded locomotives are scaled proportionally.
Small changes concerning balance, gameplay, or graphics.
Sets trains placed via blueprints to target the nearest station and switch to automatic mode.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixing some compatability and rebalancing various things, such as GigaFuel (which is why this mod started).
Small changes concerning balance, gameplay, or graphics.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only.
Small changes concerning balance, gameplay, or graphics.