Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows to smelt Iron and Cooper and transport it using pipes and storing it using tanks. Molten Metal can later be moulded into plates. (or steel)
Mods introducing new content into the game.
Adds modular buildings. When placing certain buildings near each other, they "combine" into a larger single entity. Can be used to reduce UPS overhead in larger bases.
Mods introducing new content into the game.
Adds bots, initial items, a flyer, night-vision and much more. I'm lazy... so some assembly is required... you'll understand Requires Aircraft mod
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customize Stack Sizes in detail in-game easily.For proper toolbar GUIs display, change the value of maximal_width of tooltip_title_label in factorio\data\core\prototypes\style from 350 (by default) to 2000.
Mods introducing new content into the game.
An addon for the FasterStart mod who add some mk3 items and a late game recipe for the fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple mod that allows you to control the game speed, Includes .5x, 1x, 2x, 4x and 8x
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an interface to take larger screenhots. It is done by creating multiple pictures.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds handcrafting consumption tracking and entity mining tracking. So you can know how much Raw Wood you make.
Small changes concerning balance, gameplay, or graphics.
Changes recipies to be a little bit more complex and adds some new resources and in between products
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The game flappy engineer. Avoid walls by flapping/jumping(space). Get bonus points by killing biters (hover over them with the mouse)
Large total conversion mods.