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Small changes concerning balance, gameplay, or graphics.
Striving to enhance the game by implementing careful and targeted rebalancing changes!
Small changes concerning balance, gameplay, or graphics.
Add a starry background to the starmap. The planets are no longer surrounded by endless darkness.
Small changes concerning balance, gameplay, or graphics.
Gives you the ability to change stack sizes of all items based on their subgroups in the game.
Small changes concerning balance, gameplay, or graphics.
Adds compatibility with other mods to the Gearery (by S6X). Confirmed compatibility with Bobs Mods, Krastorio 2, Lignumis, and Linox
Small changes concerning balance, gameplay, or graphics.
Automatically sets requester chest requests based on the recipe of a nearby assembling machine. Just place the Auto Request Chest next to your machine and it will request the right ingredients!
Small changes concerning balance, gameplay, or graphics.
Adds some Ores to regulit on muluna for krastorio2 easys to add
Small changes concerning balance, gameplay, or graphics.
Lightweight enemy tuning for vanilla biters, spitters, and worms. Allows enabling/disabling each enemy family and adjusting their HP and speed using global and per-size multipliers. Space Age enemies are not modified, but full compatibility is maintained.
Small changes concerning balance, gameplay, or graphics.
Replaces Chemical Plant sounds.
Small changes concerning balance, gameplay, or graphics.
This mod is for players who want to play with quality, but do not want to manage 5 different quality tiers. It reduces the amount of quality tiers. By default it only has `normal`, `rare` and `legendary`, but it's fully configurable with which qualities to keep. It automatically adjusts the probabilities to account for the missing step (or at least attempts to) and adjusts technologies too.
Small changes concerning balance, gameplay, or graphics.
Allows placing Agricultural Towers anywhere instead of just Nauvis and Gleba.
Small changes concerning balance, gameplay, or graphics.
Pick your individual starting planet. This mod makes no changes on game prototypes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Configurable evolution thresholds for Armoured, Cold and Explosive biters (when present). Spawner evolution is adjusted in data stage; a lightweight runtime filter prevents small special biters from appearing before the configured evolution threshold.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Restores pre-2.0 rocket part resource requirements by adding back the circuits removed with rocket control units.
Small changes concerning balance, gameplay, or graphics.
Applies a flat +50% productivity bonus to the Advanced Chemical Plant from the 'Advanced Chemical Plant' mod.
Small changes concerning balance, gameplay, or graphics.
Adds a new green circuit recipe to allow compatibility between Moshine and AAI Industries due to a lack of stone on Moshine.
Small changes concerning balance, gameplay, or graphics.
Adds a startup setting to multiply the crafting speed of the stone furnace.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.