Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds two new types of robots: Earlyrobots, made from cheap materials,unlocked early on and lightningrobots, pricey but extremely fast. Works well will other mods, including bob and angel. Last Update: Changed recipes of Logistic chests to not require Advanced Circuits anymore. Lightningbots now need Processing-units now. For discussions join our Discord: discord.gg/G9QwJWA
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds a form of aerogel and uses it for the low density structure among other things.
Large total conversion mods.
Mods introducing new content into the game.
Automatically research mining prod for megabases, based on can070124's mod.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
add 100 speed machines and many infinit tech(100倍机器和无限科技)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
After fixing that dent you got after crashlanding on this planet. You finally realise what the mission was: establish a colonial outpost and exploit its resources for the benefit of your people.
Small changes concerning balance, gameplay, or graphics.
Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base.
Small changes concerning balance, gameplay, or graphics.
Abandoned, updated version here: https://mods.factorio.com/mod/impactproof-cars_v2 Prevents all vehicles from taking impact damage. Trains are not affected by this mod.
Mods introducing new content into the game.
'Pulse Pack' is a standalone mod wich adds a new weapon and a exclusive turret with new mechanics...
Mods introducing new content into the game.
Mods introducing new content into the game.