Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Moving Worms


Worms can slowly move

Content
4 years ago
0.16
3
Enemies

Enhanced train by Raphiki


Refuel train only when needed !

Content
4 years ago
0.16
3
Trains

Ghost Component Construction/Destruction

by m3henry

Allows building entities from component items. Place a ghost of an entity with a blueprint/shift-click. The building will be constructed if the player has enough items in their inventory to craft it. When mining a building, it will be disassembled back to its component form. NOTE: not currently compatible with entities whose names differ from the recipe name. Robots are unaffected for now.

4 years ago
0.16
4

Prohibited build from vehicle


Players are forbidden build from vehicle.

4 years ago
0.16
6

SJT Dirty Ores Remastered


Adds dynamically created contaminated ores, ore processing, more chemical plants and refineries. Features can be toggled with config file. Should work with (almost) all mod ores. Conditional recipes if bobmods is present.

Content
4 years ago
0.16
4
Mining

ZeSowK Furnaces

by ZeSowK

Insane Furnaces and pickaxes

Content
4 years ago
0.16
3
Manufacturing

JR's Start With More Stuff


When starting a new game, adds Iron Plates, Copper Plates, Transport Belts, Bricks and Stone to player inventory. Makes the start of a game a little less of a slog. Should be compatible with all mods.

4 years ago
0.16
3

Fluids are explosive

by mewmew

Volatile fluids and gasses in storage tanks and pipes can explode.

Content
4 years ago
0.16
5
Fluids

Advanced Energy


My first created mod. This mod adds more better energy-items like Solar-Panels or Accumulators.

Content
4 years ago
0.16
3
Power
4 years ago
0.16
3

Restrictive fluid container mining

by mewmew

Storage containers and pipes can not be mined if they contain too much fluid or gasses.

Content
4 years ago
0.16
3
Fluids

Power Isolate


Adds a selection tool which can be used to separate one part of your factory to explicit electric network. You just draw a rectangle frame with this selector and any copper cables crossing this frame will be removed. Doesn't affect red or green. Doesn't affect copper cable connections to switch entity.

Utilities
4 years ago
0.15 - 0.16
4

Py Quality Life

by Sworn

Make some very small change to the hand-crafting time so you don't get bored waiting for it.

Tweaks
4 years ago
0.16
6

xander_milledbauxite

by host65

Host65's fix for Xanders milled bauxite not existing ingame

Tweaks
4 years ago
0.16
4

Old Oak's Factorio Plus

by Old_Oak

more ore more tech more fun

Overhaul
4 years ago
0.16
5

Instant Crafting

by Tixout

Makes crafting instant, but not free

Content
4 years ago
0.16
40
Cheats

FactoLog


This mod logs the current game statistics and main events such as the latest completed researches.

Tweaks
4 years ago
0.16
7

Winterio 0.16

by Xiloe

Adds winter theme to the game and makes a few (optional) balance changes

4 years ago
0.16
3

Tog II roboport


Adds a roboport-tank with large internal storage

Utilities
4 years ago
0.16
5