Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Automatically Place Miners On Ore Patches for bot mining Version 0.1.1 Updated for 0.17.x + Added Autominer to tool bar + Added Icons for tool bar
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple mod to control all useful vanilla settings/rates. Edit .lua files inside prototypes directory to adjust settings. Current settings make the vanilla game slightly easier. Read description/changelog on mod page for more details: https://mods.factorio.com/mod/MVC
Smart Splitter but connectable to circuits :) now with blacklist support all credits goes to ThePear for the creation and to Serialtasted/TwstedTV for the updates
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
You are not Dubai! Removes the landfill technology and recipe from the game. Landfill items already in the game or obtainable via other sources than own production can still be used.
Small changes concerning balance, gameplay, or graphics.
Train stops with special names can control trains' schedules as they go by, skipping around their order list.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Russian locale for some mods. ΠΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° Π ΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΠ΅ΡΠ΅Π²Π΅Π΄Π΅Π½Ρ: -Afraid Of The Dark -Resource Spawner Overhaul -Big Bags -Even Distribution -Attach Notes -Crafting Speed Research -Explosive Termites -Honk -LoaderRedux -Upgrade Builder and Planner ΠΠΎΠ»Π½ΡΠΉ ΡΠΏΠΈΡΠΎΠΊ ΠΌΠΎΠ΄ΠΎΠ² ΡΠΌΠΎΡΡΠΈΡΠ΅ Π½Π° mods.factorio.com/mod/MyRUS
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Makes cliff explosions use 1 explosive instead of 10, and requires no barrels.
Mods introducing new content into the game.
Mods introducing new content into the game.
With this mod you can enhance your character's mining speed by researching technologies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for Factorio versions 0.15 till 0.17
Small changes concerning balance, gameplay, or graphics.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.