Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Ever wondered where an item is being produced, or which chest it's stored in? Wonder no more. Pressing a hotkey (default ctrl+w) brings up a UI to help you find machines producing a certain recipe, or containers storing an item. Recently updated for 1.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improve upon kapaer's 'Islands World' mod. Removes landfill (to force island-hopping) and adds Dark Matter Replicators enabled to ore tier to smooth out the lack of resources (the challenge should be a lack of land anyhow). Goal on initial island is to get to trains to make more land available.
Collections of mods with tweaks to make them work together.
Biters now drop alien ore, which can be smelted into alien metal, which is the ingredient for alien items that are better than their vanilla counterparts. Also introduces Hyper-Modules which level up after killing a lot of Biters. The mod is compatible with Bobs Enemies, Rampant and Natural Evolution Enemies.
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces the substation texture with the one from version 0.16 and before.
Small changes concerning balance, gameplay, or graphics.
Allows you to walk between what used to be obstacles such as directly adjacent solar panels, pipes, steam engines, mining drills, and chests. No more frustration when walking about your base!
For your transporting needs here comes Factorio Extended to help you along!
Mods introducing new content into the game.
Adds more tiers and varients of machines for your building pleasure!
Mods introducing new content into the game.
Mods introducing new content into the game.
For your transporting needs, FE-Transport is here to bring your more belts, inserters, and fluid options!
Mods introducing new content into the game.
It helps improve your robots and storage situation! What else could be more useful for a speedy expansion? hmm.
Mods introducing new content into the game.
A library of source code used through all the other modules of Factorio Extended!
Scenarios, maps, and puzzles.
This mod adds custom way of making and combining modules (54 new modules).
Small changes concerning balance, gameplay, or graphics.
Provides stacking and\or crating recipes for some AAI industry items.
Mods introducing new content into the game.
Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.
Small changes concerning balance, gameplay, or graphics.
Adds color to items on map/minimap for contrast. Aids map readability.
Small changes concerning balance, gameplay, or graphics.
Simple almost minimalistic Quick Start Mod: Start with one of 9 startup kits (Empty, Default, Default-militant, Tiny, Small, Medium, Big, Huge or CUSTOM) to improve or decrease your Factorio experience. The kit can be selected in the mod config settings. You can also choose to put items from kit to your quickbar or to do some research in advance (huge or custom kit). Now you can select what to put in which quickbar slot.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.