Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes some Bob's Mods byproducts useful. Hydrogen can be made in to Fuel Cells. Sodium Hydroxide can be useful in Oil Refining, or can be used with Angel's Processing to improve Thermal Water. Updated for 0.15 by Thorvin with Earendel's permission.
Small changes concerning balance, gameplay, or graphics.
Adds a ressource called 'Solid Waste' that is a byproduct of nearly all crafting recipes.
Gives the player basic items to use robots at the start of the game, and moves the player 50,000 tiles east.
At the start of the game, the player is moved 50,000 tiles east, and 1,500 tiles around the player are exposed.
Hey kid. Yeah, you. You want a furnace from ten stone bricks instead of five stone? I got some of that over here...
Adds a combinator into which a blueprint can be inserted. The combinator then sends the items in the blueprint to the circuit network.
Mods introducing new content into the game.
Original mod has been modified for compatibility-conflict resolution, mod-integration, and performance improvement by usafphoenix. v16 version is available on nekomancer's site. this fork for performance troubleshooting will no longer be maintained.
Cuts research, mining, and construction costs in half. Also adds charcoal.
Small changes concerning balance, gameplay, or graphics.
Obselescent since 0.16! Now included in "Highspeedtrain" by J3n50m4t Adds extremly fast Fluid Wagon for HighSpeedTrains mod.
Mods introducing new content into the game.
Adds a cave system to the game that contains the resources instead of the normal surface.
Mods introducing new content into the game.
Mods introducing new content into the game.
Gives you the items and research to start building trains. Modified version of ananyzyr's SkipSpaghettiPhase.
Mods introducing new content into the game.
This mod adds a lot of customization options to the game. Buff or Nerf just about anything freely! Should also apply to modded content as long as it's classified correctly. Mod has been altered by usafphoenix for compatibility with darkstar utilities. Projectile multiplier removed.