Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
A modpack with the specific versions of the mods for Brian's Self-building factory for angelbob (drive link: https://drive.google.com/drive/folders/1qo04UYDqENTtjrwOGbTLN5LFHE7SdjoT)
Collections of mods with tweaks to make them work together.
Unlimited Belts give you the options to create new Electric Mining Drill and Pumpjack with a maximum number of 255. Amount of new ones can be between 5 and 255 you can change it in the settings. Color is base on the number to generate it. Electric Mining Drill and Pumpjack have allways the same color on every startup
Mods introducing new content into the game.
This mod reshapes the steps of nuclear processing to be more complex and realistic. Introducing 3 new types of nuclear reactors emulating the different power plants in real life, plus new elements of the periodic table to generate nuclear fuel and later, with nuclear wastes, powerful weapons.
Mods introducing new content into the game.
This mod adds nickel processing to Nullius. An easily extracted metal, it fills in for more advanced metals when bootstrapping production. It finds ongoing use for its magnetic, heat-tolerant, and chemical properties as technology advances. Tricky old Nick makes the early game more challenging. It is recommended for players who like to play with many ores or who want to replay with a fresh challenge at the outset.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Adds ore refining to the game. Compound ores have to be refined before you are able to smelt and cast them into plates. Works best in conjunction with Bobmods and supports additional mods like Yuoki Industries, Uranium Power and Nucular.
Mods introducing new content into the game.
Increase the yield of a core mining drill by giving it a special fluid.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The official modpack for the Exotic-Industries mod series. Only contains the recommended mods as dependencies. Add Quality of Life mods as you see fit.
Collections of mods with tweaks to make them work together.
Modpack with features that will be implemented in Factorio 2.0 core game. Some mods allow even more things than what is promised in core game. Edited by BeefyAndTheDucks so that every mod is not optional.
Collections of mods with tweaks to make them work together.
Mining for OD27 fork of 5Dim's mod Extracts all kind of resources at high productivity also obtain water from everywhere. This mod include: - 10 tiers of electric mining drills - 10 tiers of pumpjack - 10 tiers of water pumpjack, that allow to extract water on the ground - 10 tiers of offshore pumps
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and optionally fullerenes, nanotubes, etc. Compatible with Krastorio 2, Space Exploration, and more. A standalone piece of BZ Mods
Mods introducing new content into the game.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
Adds Liquid Ore Conversion recipes for various Space Exploration raw materials: beryllium ore, holmium ore, iridium ore, naquium ore, cryonite, vulcanite, vitamelange and water ice.
Mods introducing new content into the game.