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Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.
Large total conversion mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A giant collection of train mods that give you more types of trains and wagons, more control over them, and of course lots of optional customization. Choo! Choo!
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Allows configuring the multiplier for molten metals and the maximum pipe extent of foundries with harder defaults
Small changes concerning balance, gameplay, or graphics.
Is Spidertron too weak for your taste? Meet the Tarantulator – nuclear-powered, massive, and armed with a devastating railgun!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Creates 2 friendly teams and splits the map into two sides. Sides are connected by small lines wide enough for 1 rail track. Both teams have some recipes disabled to enforce cooperation and it is possible to choose which resources spawn on which side/s.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds liquid rocket fuel and corresponding rocket part recipes for rocket silos, compatible with external-rocket-parts and RocketFuelSteel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Science has a concept of metallic hydrogen, which is a compressed gas with a pressure similar to that found at the center of gas giants. Unlike ordinary liquids, this material has the properties of degenerate matter, with a large reserve of energy. Despite its liquid phase, its viscosity and inertia make it visually similar to the fuel of the future. If you would like to support me for my work and my fashion, here is the link:https://ko-fi.com/intuitiondev
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rework how the modules are produce. A blank module is created first and can then be programmed to do usual module stuff. There is three consequences: you only need to provide blank module, since the programmation is a really quick recipe that can be made by any assembler or character; you can interchange any module, reversing them to their blank state and then back to a new program; and finally, the tiers 3 will be available later, since the blank tiers 3 need ressources from gleba, fulgora...
Small changes concerning balance, gameplay, or graphics.
Fixes trains losing group assignments. This mod will be removed once/if the main mod incorporates this fix or similar.
Small changes concerning balance, gameplay, or graphics.
Changes starting items and technology branches for a more fun experience.
Mods introducing new content into the game.