Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Speech bubbles


Speech bubbles!

4 years ago
0.17 - 0.17.53
5

Surfaces_Redux


See Surfaces_Reloaded

Content
4 years ago
0.17
5
Transportation

Factorio Metrics


visualize metrics from your factorio game in grafana

Tweaks
4 years ago
0.17
6

Focused Technology Costs


Adjusts science pack counts depending on the focus of the technology. Does not change all science costs, only select ones.

Tweaks
4 years ago
0.17
5

PyHighTech realistic mode


Changes pyhightech circuits to make them harder by producing 1 per level and each level requires more circuits to make then normal.

4 years ago
0.17
6

Steam Engines

by mat1k

Reduces Steam Engine's consumption and power output

Content
4 years ago
0.17
7
Power

Silent Belts 4

by Azias

Disables running sound for all belts, including modded ones. For those who get annoyed with that squeaking noise chasing you all over the base.

Tweaks
4 years ago
0.17
5

Earlier Logistics Chests


Logistic chests are available immediately after logistics robots and only need red and green tech.

Content
4 years ago
0.16
7
Logistic network

Thematic Quickstart


Adds the crash landing part of the crash landing.

4 years ago
0.17
5

Personal Transformer

by Xalos

Allows you to charge your power armor from the electric network, and vice versa.

Content
4 years ago
0.17
12
Armor

Energy Efficient Beacons


Allows you to make more energy efficient beacons using efficiency modules.

Tweaks
4 years ago
0.16 - 0.17
8

Trash Landfill Continued

by Kadaban

Adds a large landfill that disposes of trash at the cost of creating pollution

Content
4 years ago
0.16 - 0.17
10
Storage

Market


With this mod you are able to sell and buy Products

Tweaks
4 years ago
0.17
7

Train Autoconfigure

by offby1

Sets train colors based on their contents, initially. Eventually anything else I think might be neat.

Content
4 years ago
0.17.0
4
Trains

Starter Bots


Start new games with construction robots, a car, and extra resources.

Content
4 years ago
0.15 - 0.17
13
Cheats

Rail Types


Adds a few more rail types suitable for different environments.

Content
4 years ago
0.17
9
Trains

apm_power_slugpatch a fix to 0.17.75


A fix for apm_power when using with bob's and aai. This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). 'Love and fame for the burner inserter!' The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla techtree and most of the other mods content are locked behind a new technology called 'Electrification' which can be called the goal of this modification.

4 years ago
0.17
6

No Ore But TopLeft


Removes all resources from the surface of the planet apart from those on the Top Left Side. Also removes decoratives. Added a customizable offset so resources from Starting Area can be left untouched or totally removed.

Content
4 years ago
0.16 - 0.17
7
Mining

Extra Replications for Dark Matter Replicators


Adds extra mod replication support for Dark Matter Replicators.

Content
4 years ago
0.17
37
Manufacturing

Large Electric Pole


Adds a large electric pole that is even bigger than the big electric pole

Content
4 years ago
0.16 - 0.17
14
Power