Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Specialized assembling machines which are bigger, only produce a single item, but do it WAY faster (at the cost of power and pollution).
Mods introducing new content into the game.
Mods introducing new content into the game.
A small mod that changes the ranges of gun- and laser turrets, gives flamethrower turrets perfect aim and adjusts the damage of fire-weapons and makes some changes to the tank.
Small changes concerning balance, gameplay, or graphics.
More then only one size of nuclear reactor, small reactors make lower power, but bigger make higher
Mods introducing new content into the game.
Change Science Packs icons to Circuits and Circuits to little containers.
Small changes concerning balance, gameplay, or graphics.
Adds a hotkey to swap the cursor to the last item that was in your hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bringing Sentry Guns to your Factory for early, and reliable defense in situations where one cannot yet leverage turrets
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Its a Corrosive Planet. Your machines will slowly get damage, and you have to repair them before it blows up.
Mods introducing new content into the game.
Various Balancing Changes to roboport range, robot energy consumption, inventory size, and radar range and speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Production Challenge where you need to collect Spice to survive