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Mods introducing new content into the game.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment.
Mods introducing new content into the game.
Mods introducing new content into the game.
A small laser projector for aligning stuff. Place it on the ground, rotate, set color and range.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an Electric Boiler building, compatible with bob's mods. Blue glow based on ElAdamo's Gas Boiler.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod makes the nightvision/batteries MK1&2/Shields MK1&2/Discharge defense equipments 1 by 1 instead of their normal size. Compatible with modded nightvision equipments, batteries and shields.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Long Reach. You can interact with most entities in the game far away. You can even use the map and zoom in and interact this way, as long as there is radar coverage.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ersetzt einige Deutsche Schlüsselworte [German Localization] durch eine kürzere Version. Zum Beispiel wird "Maus" anstelle von "Maustaste" verwendet. Das ist erforderlich, weil in Einstellungen/Bedienung (alias Einstellung/Tastenkürzel) die Bedeutung mancher Schlüssel nicht komplett angezeigt wird. [En: see Description]
Translations for other mods.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors.
Small changes concerning balance, gameplay, or graphics.
Forked this mod until Shane is back on the scene Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for Bob's mods, FactorioExtended and FactorioExtendedPlus, and Xander's mods.
Mods introducing new content into the game.
The chests pickup the loot about them, default working radius = 6; Pro: - can use circuit signals as filter for looting and changing the searching position (signals X and Y or R and A as radius and angle); - good UPS optimisation, works in multiplayer and with multiple forces - pickup tower mod, auto cleanup
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace. Can make 8 full belts of Plates. Only Vanilla items, now you can blueprint them. 18K iron plates per minute.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
You have salvaged a manual emergency generator from your spacecraft. Perfect timing to get cranky! (Languages: English, Deutsch, 日本語) (Contains extensive code comments for aspiring modders.)
Mods introducing new content into the game.
Let's you respawn next to your car or at least on the same surface. (Languages: English, Deutsch, 日本語)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.