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Enables upgrade of normal rails, belts and pipes to Space Exploration's space entities.
Small changes concerning balance, gameplay, or graphics.
Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies
Mods introducing new content into the game.
Allows specific changes to the speed of most structures. Adjusts energy consumtion and emmisions accordingly. Useful for balancing of modpacks or else.
Small changes concerning balance, gameplay, or graphics.
This mod adds stronger greenhouse Set back condenser to krastorio2 not space exploration Add a cooler of water in space
Small changes concerning balance, gameplay, or graphics.
A completely new approach to inserters: they are placed between machines and belts, which allows you to create much more compact designs! Enjoy the beautiful movement of objects that bounce seamlessly where they need to. They function similarly to the Dyson Sphere Program (DSP) and all types of inserters are supported, even from some popular mods. Who wants to leave space between assembler and belt anyway?
Mods introducing new content into the game.
A mod that attemts to give aircraft afterburners to every vehicle possible
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unofficial addon for IR3. Modifies recipes to produce scrap byproducts. Optionally adds new scrap processing recipes for an extra logistical challenge.
Small changes concerning balance, gameplay, or graphics.
Vehicles move like players! - W for North - A for West - S for South - D for East And so much more!
Mods introducing new content into the game.
This mod makes recipes using stacked ingredients to produce stacked output. The reason for this mod is I have found some mod packs can end up with major speed boost that even loaders are unable to provide the resources fast enough
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds large 2x2 versions of the base game's iron and steel chests.
Mods introducing new content into the game.
This mod adds in various fluid storage tanks designed to look like the base game's storage tank.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows you to save and switch between custom logistic request presets, as well as request blueprints. Optionally presets can be pushed to constant combinators to use the circuit network to manipulate requests.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Beacon rebalance mod that emulates the balance of endgame beacon spam with SE-style mechanics to encourage more varied designs.
Small changes concerning balance, gameplay, or graphics.
Manages all of my planes so I only need to update this and not the sub mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This is a mod that lets you play similar to sandbox mode, you have no character sprite or collision (configurable) but you have access to personal weapons, robots and logistics requests. Dependencies are highly recommended but not needed.
Small changes concerning balance, gameplay, or graphics.