Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A tweaked version of the original cargo-ships mod by schnurrebutz. Adds cargo ships, oil tankers, deep sea oil rigs and other ocean based content
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Modify some base aspects or missing things from the game for a more balanced experience. For example: Tree Burning disappears, Robots are no more minable, DigWater allow you to create some water area, add loots to the bitters, ...
Small changes concerning balance, gameplay, or graphics.
Fixes the resource limit on nauvis introduced in space exploration that many people dislike.
Small changes concerning balance, gameplay, or graphics.
Adds in a VERY inefficient way to get naphtha when omnimatter and Science Cost Tweaker are enabled.
Mods introducing new content into the game.
Makes the thermal water extractor recipe available 1 tier earlier in AngelBob's.
In-game text to speech; preview, global chat and speaker blueprint generation modes.
Small changes concerning balance, gameplay, or graphics.
Make silver pure sorting a chunks recipe. In exchange, make nickel pure sorting a crystals recipe.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Provides alternative methods of Plastic and Battery production based on methane instead of oil. Methane can be created from water and carbon dioxide.
Mods introducing new content into the game.
The advanced ferrous chain in angel's refining mod arguably isn't the most well balanced thing right now, and requires an insane amount of steps and logistics to produce chromium, which CircuitProcessing requires for blue chips. This mod allows combo sorting for chromium to get around this. This makes the game easier.
Small changes concerning balance, gameplay, or graphics.
add mining-drill-pro with the following features: mining speed = 3; energy usage = "450kW"; emissions per minute = 50; resource searching radius = 6; module slots = 6
Mods introducing new content into the game.
Mirrors/Flips a blueprint in hand. Input/output priorities fixed
Mods introducing new content into the game.
Rebalances efficiency modules to be viable at all levels, in assemblers or beacons. Changes: Lv.1 Consumption -40% Pollution -20% Lv.2 Consumption -60% Pollution -30% Lv.3 Consumption -100% Pollution -50%
Small changes concerning balance, gameplay, or graphics.
Gives you some options for some alternative starts, please use Mod Settings to select which one you want otherwise you will default to base game start. auto-empty of inventory disabled by usafphoenix to comply with other mods that add items on player creation. Updated to 0.17.
Small changes concerning balance, gameplay, or graphics.
Advanced Iron Smelting (includes steel and copper smelting) Even more advanced Iron Smelting with the mod dependencies (quartz for copper, lime for iron + steel, possibility to cast high steel)
Mods introducing new content into the game.
Just a collection of random scenarios I make. Only one so far but there should be more in the future. Scenarios currently included are: SpiralV3