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Balances the recipe costs of Tier 4 modules for Krastorio2 Spaced Out.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Why can you throw items into lava but not into water? If oil is lighter than water, shouldn't things sink in it? They say it's an ocean of ammonia, yet we can't pollute it like the ones on Earth. With this mod, you can dispose of unwanted items in any liquid tile! Alternatively you can forbid item dumping in lava, to have a different type of consistency.
Small changes concerning balance, gameplay, or graphics.
A furnace doesn't just output cold usable results. You need to wait for them to cool down.
Mods introducing new content into the game.
This is a compilation of all my gas and heat mods to really change the energy conversion and heat system in Factorio up!
Collections of mods with tweaks to make them work together.
Makes Klonan teleporters bigger and moves them to a promethium science.
Small changes concerning balance, gameplay, or graphics.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
Patches AI vehicle prototypes that only accept kr-vehicle-fuel to accept fuel types the base vehicle accepts.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Utility mod for adding burner, heat, or fluid powered beacons. See mod page or data.lua for documentation for use.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Sets limits on 'infinite' productivity technologies based on the practical maximum productivity of its recipes.
Small changes concerning balance, gameplay, or graphics.
This mod adds one new science that is not needed to get a rocket :3
Mods introducing new content into the game.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting to a selected tile using a remote. Both methods require power proportional to the distance traveled. Original by Apriori, updated to 0.17+ by Silari. Rebalanced by Giz: default energy cost+, buffer increased, advanced teleportation tech removed (no personal teleporter).
Mods introducing new content into the game.
Adds recipes for converting Space Exploration's ion spaceship engines and tanks into the rocket fuel powered ones. It can be useful if you're accidentally stranded with an ion ship planetside, or if you just happen to stumble upon an ion powered ship with no way to refuel it.
Small changes concerning balance, gameplay, or graphics.
LDS can't be cast in foundries, to make up for it, the normal recipe can be used in them, removes LDS shuffling and nerfs the LDS recycling recipe.
Small changes concerning balance, gameplay, or graphics.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.