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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Paste settings on all entities in a selected area. Only copy-pastes to entities with the exact same name as the source entity. Compatible with mods which change copy paste behavior. See description or in game controls for, well, controls.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new walls, new sounds, new artillery shells, and ports mods from other version (check license).
Small changes concerning balance, gameplay, or graphics.
Reuploaded Actual Craft Times and Sim Helper mods with "martincitopants New Stream Modpack 2022 (without Creative Mode)" modpack.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
If you hover a machine that uses fluids with an assembling machine and pipette a fluid port, you get a ghost to (un)barrel that.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Linked chests with globally (planet-wide or galaxy-wide) shared contents, by item type. Set the item filter in the GUI and the contents will be shared among all other unichests with the same filter. Includes convenience tools to set the filter based on connected assemblers/miners/furnaces/etc (either by shift-click paste or provided selection tool). Pairs well with Unipipe for a logistics-free experience!
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Researching new zones is fun and all, but how do you know which ones are new in the list?
Small changes concerning balance, gameplay, or graphics.
When you are in remote view on another planet you might click on orbit or star out of habbit, this mod adds a confirmation.
Small changes concerning balance, gameplay, or graphics.
Prevents core seams from generating on nauvis.
Small changes concerning balance, gameplay, or graphics.
Snaps the Space Exploration addon power poles to a subgrid.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides alternate recipes for vanilla items in addition to the normal ones, usually with various trade offs for resources/time/difficulty.
Mods introducing new content into the game.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.