Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Auto-links hand crafted item to first free quickbar slot if not already linked.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new group for barreling and unbarreling recipes. In theory should work with any other mods
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a large landfill that disposes of trash at the cost of creating pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Regenerative Technology, utilizes unique properties of the inhabitants of Nauvis to allow self healing structures
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a shelter so players respawn off the building location. this is from kastorio2
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Estimates the throughput of a selected train configuration through an intersection, with other helpful statistics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will allow your server owner to have achievements, log deaths and completed research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Ore Processing. Allows conversions of one ore to other ores, Costly but can help if in surplus of one ore or really need another.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a train arrives at a temporary stop, it will be switched into manual mode. If you're riding in a train and send it to a temporary stop via the map in the train interface, and you get distracted doing stuff in map view during your journey, your train will now stop where you sent it instead of continuing on its schedule.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds production potential statistics to the production GUI that shows how much your are producing out of your total potential if all your machines were running.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enables electrical machines to connect other machinery nearby. You don't need to put electric poles between machines to spread power anymore.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Complements PyCoalTBaA. The mod fixes recipes (slowly) related to Angelbob and Pyanodon (if you find that me need to fix something between mods or want to help me in programming the mod, please report it on the mod's website in the 'Discussion' section). Eng and ru language
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.