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A Mod that adds a Trashcan to the game so you can void items that you don't need
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
A Mobile Factory Extension: Add Jets that will help you! Build, repair, mine, attack enemies, ...
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Gives Construction bots the ability to not die, as to avoid robot death while repairing walls during biter attacks.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Korean localization mod for Omni Mods. If your mod needs Korean locale file, contact me. Discussion and E-mail
Small changes concerning balance, gameplay, or graphics.
Updated version by Ieuan. Automatically start handcrafting an item on the quickbar that you don't have enough of whenever your crafting queue is empty. Prioritises items in your cursor. Change settings with hotkeys or personal logistics requests. It's like having logistics deliveries for early game!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A solar thermal plant that produces heat when the sun is shining. Uses CyberWizard2261's Thermal Solar Power code and TheSAguy's Bio Industries graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the science pack recipes, take it to the next level. Just so it isn't always the same boring vanilla recipes...
Large total conversion mods.