Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds four electric locomotives including cargo und fluid wargons. Mk4 is really fast for huge distances (therefore expansive). Modified, UPS optimised version from magu5026 'Electric Train' mod with graphics from Yuoki Tani 'z_yira_american'.
Mods introducing new content into the game.
For modders only - this is a framework to load multiple server side mods simultaneously, with runtime hotpatching
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Users can set the amount of Circuits made in an assembling machine. Default amount made is 2. Expansion of the more advanced circuits mod
Changes some mods' recipes and entities to be playable with Hardcorio. Balance not included.
Just type in the chat "/nick MyNewNickname". Recommended only for multiplayer mode and only works for Factorio 0.17.x (maybe...) + π·πΊ locale
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod refunds cables and wires spent connecting electrical or circuit networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Addon for NewGame+, can choose bonus for the amount of rockets sended. Commands: - cps-gui : Force open GUI. - cps-leader : add or remove leaders, to spend points on every force.
Allows you to put fish in water and breed them. Revolutionary technology. Original by folk, just upgraded to0.17, will deprecate if they ever upgrade their version
Mods introducing new content into the game.
Mods introducing new content into the game.
Original mod by felsspat. This is a fix of the original mod, will remove when felsspat fixes the mod. You are stuck on a train and have to build your base from the train.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Biter Wars is a PVP RTS where each player controls a queen and directs their group of biters to destroy the other clans.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
all spaceX components need high tier Xander items, and rework ftl research with new science pack like in improved ftl
Adds different types of Biter/Spitter that resist different types of damage, to encourage varied defences.
Mods introducing new content into the game.