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Mods introducing new content into the game.
Adds a planner that designs a mining drill layout for a resource patch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Science has a concept of metallic hydrogen, which is a compressed gas with a pressure similar to that found at the center of gas giants. Unlike ordinary liquids, this material has the properties of degenerate matter, with a large reserve of energy. Despite its liquid phase, its viscosity and inertia make it visually similar to the fuel of the future. If you would like to support me for my work and my fashion, here is the link:https://ko-fi.com/intuitiondev
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rework how the modules are produce. A blank module is created first and can then be programmed to do usual module stuff. There is three consequences: you only need to provide blank module, since the programmation is a really quick recipe that can be made by any assembler or character; you can interchange any module, reversing them to their blank state and then back to a new program; and finally, the tiers 3 will be available later, since the blank tiers 3 need ressources from gleba, fulgora...
Small changes concerning balance, gameplay, or graphics.
Fixes trains losing group assignments. This mod will be removed once/if the main mod incorporates this fix or similar.
Small changes concerning balance, gameplay, or graphics.
Changes starting items and technology branches for a more fun experience.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adiciona uma tecla de atalho para exibir contadores de produção flutuantes sobre todas as fábricas, mineradoras e fornalhas da sua tela.
Mods introducing new content into the game.
Comece novos mundos já com um inventário cheio de esteiras, fornalhas, mineradoras e energia. Pule a parte chata de minerar na mão no early-game!
Mods introducing new content into the game.
Aumenta massivamente o dano, a velocidade de ataque e a vida das torretas, armas e paredes do jogo. Ideal para bases blindadas contra Biters.
Mods introducing new content into the game.
[PT-BR] Aumenta drasticamente a velocidade e o rendimento da mineração manual, melhora a velocidade de movimento e crafting, amplia o tamanho das pilhas, o alcance e a iluminação do personagem, ideal para gameplay sandbox e construção de mega bases. [EN] Massively increases manual mining speed and yield, boosts player movement and crafting speed, expands stack size, enhances light radius, and extends player reach for fast sandbox gameplay and mega-base building.
Small changes concerning balance, gameplay, or graphics.
Acelera as máquinas de montagem, fornalhas, refinarias e mineradoras em 10x! Criado para construir bases extremas em alta velocidade.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
In short, this mod removes the need of physically travel to every single planet with the engineer. You build an expensive super telescope in space to have direct view of any planet, research the desired planet to acquire its coordinates, and use it to scan its surfaces.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Introduces belt engines which consume energy to move connected belts
Mods introducing new content into the game.
Modular QoL bundle: Even Distribution, Squeak Through, Auto Deconstruct & more. Simply everything you need in one place.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.