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Improves hand crafting. If your inventory fills up while crafting, canceling the craft will not overflow your inventory - Press CTRL+[ Demote first item to rear - Press CTRL+] Promote last crafted item to front - Press SHIFT + BACKSPACE Reset the crafting queue
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds infinite research for inventory slots. For people who want to earn their inventory slots instead of using the console. Could get laggy at high slots but I don't know.
Mods introducing new content into the game.
Adds buttons and hotkeys to increase or decrease the speed of the game, now with configurable speed increments and limits. Each button's increment can be customized via mod settings. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reskins mining drones with ore harvesters from CnC, Red Alert, Tiberium Dawn for MD2R. You can freely enable or disable this mod as it's only a cosmetic change, everything will work the same anyway. Graphics from C&C Harvesters mod by Daikael, but I also reworked it.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mondstadt,Liyue,Inazuma and Fontaine. 10 songs by SayDiouri. You can add any tracks if you wish.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Auto pauses the game when all players are AFK for N minutes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based on a post from Reddit, where it was conclusively determined that Underground Belts sound much cuter when referred to as Underneathies. Now in SPACE
Translations for other mods.
(Kinda) Ported to 2.0! Adds combustible lemons, a portal gun and portals. Each player has their own set of portals that can be used by all players.
Mods introducing new content into the game.
Adds early game construction robots to greatly improve the quality of life of base building. Uses the standard Factorio portable roboport mechanics. Inspired by Nanobots. Compatible with Bob's Electronics. Modified to get faster and cheaper drones. Original author is Aidiakapi.
Mods introducing new content into the game.
Adds a recipe for turning wooden chest into 1 coal in the furnace, without research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds speciel roboports for Base extension and bot based production
Mods introducing new content into the game.
Have you ever wondered how distroying alien spawners ended up helping the aliens evolve? Or have you ever wanted a way to reduce the alien evolution factor? Or do you sometimes want to be left in peace to build your factories, but find peaceful mode a little too easy? This MOD solves these problems :) Destroying alien bases will reduce alien evolution This MOD is designed to introduce a new difficulty level between Peaceful and Normal
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
When mining an inserter, also mine an item it dropped on the ground before-hand. Miniloader support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Multiplies the production of Rails, Refined Concrete, and Concrete by a provided setting
Small changes concerning balance, gameplay, or graphics.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.