Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Easily visualize exactly where inserters will place items: - The smart-hotkey "i" visualizes drop positions of all inserters, just the selected inserter, or inserters placing onto connected transport belts. - Live selection highlighting (hover mode) can be toggled with a shortcut button or the "ctrl + i" hotkey.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Adds the following balance tweaks from FFF-430: Pumps only pump 1200/s and fluid wagons can hold 50000 fluid units
Small changes concerning balance, gameplay, or graphics.
Engines take modules. Warning, requires a lot of power.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This MOD introduces a system to extract and process natural pigments from resources such as red soil, yellow soil, red rust, and charcoal. It features two tiers of Hue Mills (manual and electric) for processing pigments and a Coloring Assembling Machine for applying pigments. The MOD integrates with fluid handling for advanced pigment processing, making it a comprehensive solution for in-game coloring mechanics.
Mods introducing new content into the game.
Translations for other mods.
Downgrades modules elsewhere and leaves construction requests so the current setup can use them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Antimatter is simple mod allowing for plausible sci-fi solution for power storage on industrial scale. You can now create antimatter-synthesizer and antimatter-fuel-cells for later use in antimatter-chamber (which is basically boiler, with heat created by anihilation)
Mods introducing new content into the game.
A Patch to bring Rampant Arsenal in line with Krastorio 2, Originally by Vascar, rebalanced, updated and SE dependancy removed.
Small changes concerning balance, gameplay, or graphics.
Legacy mod for EI < 6.0 compatibility with K2. Patched for late-game consistency, and with additional bug-fixes. Original description: Exotic Industries & Krastorio 2 Compatibility integrates the advanced technologies and intricate production chains of Exotic Industries with the expansive and immersive gameplay enhancements of Krastorio 2.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds helium and laser-related intermediates, and a side-grade to assembling machines.
Mods introducing new content into the game.