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Spawns an image at your position. Use command: /decal [decal name] or /decals-gui (Scripts to generate decals data exists on the GitHub repository)
Mods introducing new content into the game.
Store and use any script in Lua/Candran/Teal/MoonScript or create custom commands/events. Admins can share access to an executable code to players and to rcon. It's more practical than "Lua Compiler" mod. This mod is designed to be safe, simple and fast. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds structures to dispose of unwanted items and fluids.
Mods introducing new content into the game.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
Automagically collects all the loot, on all surfaces. Useful in combination with artillery. Convenient for mods that add loot when aliens die, like Bob's mods, Necromant, Reika's EndgameCombat, Alien Loot Economy and Alien Space Science. The chest acts now as a passive provider chest and gets unlocked with logistic-robotics tech.
Mods introducing new content into the game.
Configurable buttons for different game speeds and Auto Speed Change when crafting or mining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
QoL Mods that affect how the player will play but not how the world works
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Original mod by Yehn. A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience, such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple fork SpeedControl: 0.5 multiplier, minimum buttons // Adds buttons and hotkeys to increase or decrease the speed of the game // Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new, expensive science packs which (partially) replace the 5 new science packs in Space Age
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Fluid storage Krastorio Legacy. Liquid storage like FS-50 and FS-200 which have 50k and 200k capacity.
Mods introducing new content into the game.
Changes the color of the pollution to light blue for easier visibility on the map & changes the color of the hives on the map from red to white. Special thanks to LCStark on the modding website for contributing so the map refreshes upon joining and you can use it on old saves! Legend! Forked from the original project "Colorblind Pollution & Nests" by Marko Galić, see https://mods.factorio.com/mod/colorblind-pollution
Small changes concerning balance, gameplay, or graphics.
This mod doubles the range of the headlights on the car. Should be compatible with most car mods. Inspired by Car Light Fix 0.0.2 by Grootie
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.