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Robots occasionally break and need to be serviced. Adds maintenance and attrition to bot use.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod changes the recipe for the steel furnace to use the stone furnace as ingredient and to have lower steel and stone brick requirements.
Mods introducing new content into the game.
This mod adds most of its content after the first rocket launch. Adding several new tiers of production machines, new ores, science packs and some new beacon functionality.
Large total conversion mods.
The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new type of module. It's like a productivity module but exclusively for crafting inserters.
Mods introducing new content into the game.
Automatically creates random uniform spawns outward from the original starting location (per player).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom your UI. For example: new UI, displaying parameters of players and vehicles and adding many custom settings. (Btw, temporarily shows vehicles parameters when a player get out his vehicle and when player's cursor hover over the vehicle) I'll add integrations with magic mods later + new nice-looking icons to UI in the next updates. Almost 0 impact on UPS! Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Small changes concerning balance, gameplay, or graphics.
Strikes Overhaul Mod is back! (Renamed due to a change in creator tag.) Are you tired of having complicated ratios and uneven builds? Do you want to build huge factories with the challenge being throughput? Try the mod that made famous the one solid fuel and plastic bar for a blue science that you need 50k of for each research. Notable Features: Easily produced items and buildings, huge research requirements, easily upgraded bullets that are worth using late game, and realistic energy uses...
Small changes concerning balance, gameplay, or graphics.
Decoration for 5dim's mod Add some new items to decorate your base like numbers and letters
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows all modules to be used anywhere. No more "it's not an intermediate product".
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Too much wood? No oil on your map? Want petroleum gas, solid fuel or crude oil instead? Then this mod's for you! Wood gasification is the process of turning wood into it's carbohydrate constituents and releasing its chemical potential in the form of petroleum gas and diluted bitumen (which itself can be converted to crude oil)
Mods introducing new content into the game.
Adds a combinator reading ghost requests from the logistic network it's placed in.
Mods introducing new content into the game.