Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a Logistic Interface that attaches to gun turrets, to keep them stocked with ammo. New: - Support for modded turrets and artillery turrets. - Startup setting that allows to automatically broadcast interface request slots changes to other interfaces inside the same logistic network. - New item: Turret Buffer to work as proxy for Turret Interfaces. Can broadcast his setup through logistic network and auto-configure when laid out. - Multiplayer compatible.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes the "Logistic System" research to not require utility science.
Mods introducing new content into the game.
A compatibility patch to make the flare stack and gas vent from GotLag's Flare Stack mod work with Pithlit's Methane Processing.
Mods introducing new content into the game.
Mods introducing new content into the game.
When a last held item is placed (either by you or by your construction robots) normally your hand would be emptied forcing you to pick that item again. This mod changes this behaviour, so that when you run out of items, a held item is replaced with its ghost.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Chunk aligned blueprints? Display chunk lines without the annoying tile lines that the debug option adds. Configurable grids at any sizes if your blueprints are substation, chunk, roboport or radar sized (or any other size)!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attach notes to combinators, entities... almost everything + Adds signposts. All notes are saved when you export a blueprint as a string (but you need the mod to read them).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More additional signals for speakers 22 images on 9 background 220 images total Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
ํฉํ ๋ฆฌ์ค ๋ชจ๋ ํ๊ธํ ํ๋ก์ ํธ์ ๋๋ค. Korean localization mod for Some mods for Factorio. If your mod needs Korean locale file, contact me. Discussion and E-mail.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds some different types of terrain landfill. Allows landfill to overwrite existing terrain
Small changes concerning balance, gameplay, or graphics.
Tired of the piles of raw-wood in your chests? This small mod turns Wood + Steam + Crude Oil into slightly more Crude Oil
Mods introducing new content into the game.
Adds Bacterial mud, Peat and Tar primitive technologies Adds Shalerock Fracking technology Adds Tarsands mining, Bitumen production Adds phenol, ethylene, calcium carbide and propane based plastics production lines. Adds automated lathe, lapping, grinding, smelting, casting and injection molding to existing technologies. NGL, Natural gas, DeepDrill mining, Synthetic Crude, Synthetic Lubricant and other petrochem technologies. Incompatible with RSO-mod!
Mods introducing new content into the game.
Adds train scanners and train schedulers to schedule trains automaticly via circuit network.
Mods introducing new content into the game.
Mods introducing new content into the game.