Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Increase the length of day and night cycle. Vanilla length is around 7 mins. The extender multiplies this by x4 to 28 mins. This multiplier is customizable in config.lua.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The planet you landed on is a desert planet without grass. Grass sprites are replaced by sand and dirt sprites.
Small changes concerning balance, gameplay, or graphics.
Adds more recipes for the centrifuge, for example full charge of nuclear fuel that takes 20 uranium ore.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes all resources infinite as oil. Keeps the yield from dropping below 100%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new rocket technology that can be used to get resources from space. Make different types of rockets to get different resources. Also adds fuel cell, which is used for rockets and can be used for anything else that uses fuel. See mod page for more details.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
All items from other mods are compatible with DyWorld. Please save your map to new save file.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
This mod allows the player to toggle exoskeletons on and off. As of 0.17, this functionality is in the game on the menu bar by the quickbar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds alien artifacts back into the game, but they currently have no use and are just for fun
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new pumpjack and deep crude oil, that needs water for high speed oil production
Mods introducing new content into the game.
Mark for deconstruction dropped items near the player when a hotkey is pressed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.