Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
i wanted to be able to accurately plan builds in YAFC, but it dosen't natively support surface effects. this mod makes Subsurface surface effects into modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place entities that automatically get removed one minute after you last placed a temporary blocking entity. (The 1 minute duration is configurable in the mod settings.) Who said you couldn't have a straight wall and a corner wall in the same blueprint?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides the option to make elevated rails see through and allows to select object behind the elevated rails.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds per-player settings that can change many different stats (even while in game!)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a combinator that sets Space Age infinite research based on a signal. Added support for custom infinite technologies
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds status lights for all entities that support them, as well as configure their coloring for different situations.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a platform (suddenly) dies the surface doesn't delete itself so you can see what went wrong and/or grab a blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the player 10 construction robots and a modular armor with a portable solar panel, a battery, and a personal roboport at game start.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Freely copy-paste settings between different entity types. Including from an assembling machine to a constant combinator and from a constant combinator to an inserter. On some entities it can be pasted again to switch the signal used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing a train requests it to be filled with fuel. Trains that request fuel will wait to automatically move until the requests are filled.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod alerts you when biters are grouping, attacking, or expanding, as well as when spawners start consuming pollution
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a virtual signal for each core fragment present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Dropped cargo picked up by personal roboports no longer ends up in the player's inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a reactor-based sensor that allows you to read the temperature of a heat pipe.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.