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Stops biters from chewing on your power lines by making them invincible. Can be configured to protect other parts of your infrastructure. By default only affects newly-placed entities but can be applied retroactively.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
An update of stdlib for Factorio 2.0. [Original Description] The Factorio Standard Library is a project to bring Factorio modders high-quality, commonly-required utilities and tools. https://github.com/Afforess/Factorio-Stdlib
Mods introducing new content into the game.
Adds the ability to rotate quickbars up or down, as well as to increment or decrement quickbars. You choose which quickbars. You choose which presets to include. All credits goes to original mod author. Just update for Factorio 2.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ability to customize the performance of your robots/roboports, such as speed, range, battery size, construction/logistic zone size and more. Setting to enable quick start mode.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Night is too dark for you? Enforced flashlight and personal lights, powerful balloon lights or a pair of natural tinted night glasses could be the solution!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Copy and paste modules together with machine settings. Fixed for 2.0 by brandon942, thanks <3
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When using the nightvision equipment, the color tone will stay the same as at sunset instead of changing into the hard on the eye desaturated one.
Mods introducing new content into the game.
Makes vanilla loaders and loaders based on the vanilla loader prototype able to stack items on belts (If the technology is researched). Does nothing on its own
Small changes concerning balance, gameplay, or graphics.
Makes roboports and logistic chests able to be placed on space platforms.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Cheaper landfill!! Adds Research to increase landfill productivity by 50%. De-nerfed cost of landfill is achieved at the third level (20 stone) First level is unlocked with blue science, and the last level with space science. The mod also adds infinite research using metallurgic science (from vulcanus).
Small changes concerning balance, gameplay, or graphics.
Allows the player to build, deconstruct, and interact with entities from a very long distance.
Small changes concerning balance, gameplay, or graphics.
Allows players transfer entities to other teams. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Multiplies the acceleration & braking force of locomotives by a value
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.