Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Optimise your factory efficiency ! Check your production rates per items and recipes, hunting for under or over production, and display underemployed, blocked or starved machines on the map: useful to see where are the weak links in your production chain.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.
A combinator that displays a signal from the circuit network, with formating options.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that adds a Gui that allows input of item names and amount to give/remove with auto complete when clicking on a suggested item
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the color of any wagon, whether it's empty (green) or partially filled (yellow) or full (red).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Modifies the resource generation to fit a wider variety of playstyles without changing game balance. This mod makes resource patches much larger and less frequent as you go further from the origin. This is balanced to produce the same average amount of resources per land area as vanilla resource generation. This way, expanding in the late game does not require tediously mining out patch after patch.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to set a desired hand crafting multiplier for your player.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to set a desired size for your players inventory, defaulting to 120 (2x). Ranges from 60 (factorio default) to 480 (8x).
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.