Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The filtered stack inserter now only needs a filter inserter and a stack inserter to make
Mods introducing new content into the game.
Adds a translation from English to Japanese for Angel's mods.
Small changes concerning balance, gameplay, or graphics.
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Mods introducing new content into the game.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Mods introducing new content into the game.
Makes it possible to convert the different types of landfill from the landfill painting mod into the base type of landfill and the base type into any other type of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Adds an equipment grid to any base or modded vehicle without grid. Car: 4x2 | Tanks: 6x2 | Locomotives: 6x4 | Wagons: 8x4 | Artillery Wagons: 8x6
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
Automatically upgrade buildings by hand or with construction robots.