Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Krastorio2 or Space Exploration get some optional tweaks. Neither K2 or SE are required. Bio labs, atmospheric condensers, and greenhouses become modular.
Small changes concerning balance, gameplay, or graphics.
Modifies Lex's Aircraft and Helicopter Revival technologies to better fit together in Krastorio 2 and Space Exploration if installed.
Small changes concerning balance, gameplay, or graphics.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot
Small changes concerning balance, gameplay, or graphics.
Makes Space Exploration Radiator and Hypercooler output buffers smaller to prevent the buildup of thousands of thermofluid in your cooling array. NOTE: Installing this mod while you have radiators will cause those radiators to lose some fluid inside of them.
Small changes concerning balance, gameplay, or graphics.
Adds in the iconic Deus Ex death scream upon dying. Shamelessly stolen from the Lego Yoda mod
Small changes concerning balance, gameplay, or graphics.
Removes wood from shotgun recipies. Replaces wood with iron plates in other recipies. Useful if you play without trees.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Fixes Compatibility with Electric Furnaces mod when played with Space Exploration mod
Small changes concerning balance, gameplay, or graphics.
Adds a little 'glow' to assembling machines, chem plants and oil refineriers, to make the factory more visible at night. Not intended as an complete replacement for lamps.
Small changes concerning balance, gameplay, or graphics.
Allows alien loot to be converted to omnite. Twelve lines of code.
Small changes concerning balance, gameplay, or graphics.
Time split provides an overlay during gameplay that shows time progress for specific events. It can show time difference between a previous run for each event (e.g. unlocking a technology). Please note though that enabling mods disables achievements on Steam, and the particular time achievements are also disabled locally.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Is Space Exploration too complex? Why do I have to make an item that's used for only one thing? Why do I have a building that does only one thing? Why are there so many kinds of buildings? WIP, suggestions are welcome.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Increases the maximum wire distance of Small and Medium Electric Poles to reach between Pyanodon's huge entities, updated to version 1.1
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows to adjust length of the day and choose brightness and color of the night, zoom-to-map, night-vision and so on. (This is a purely graphical change which does not affect the game mechanics.) By default it is set to dark night, green nightvision and desaturated zoom-to-map. "Factory moves fast, growth and maintenance required, nature does not let."
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.