Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds new equipment - Exoskeleton Mark II with enhanced properties (inventory slots +20, speed movement +60% and trash slots +10, mining speed +30%). Just like in real life exoskeletons expands human capabilities to carry more and move faster.
Mods introducing new content into the game.
Adds a lighthouse, which is basically just a big lamp on a tower. Theres really no much more to this one
Mods introducing new content into the game.
Discover distant space locations via observation satellites. Technologies with unlock-space-location effects can be converted to satellite-based discovery.
Mods introducing new content into the game.
7 micro furnace that can cook an entire belt by itself (this is a fork original in description)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a chest balancer that evenly distributes items between adjacent chests. Supports daisy chaining.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a Trade Radar that lets forces trade items via offers. Uses a Send Port and Receive Port and consumes configurable energy per trade.
Mods introducing new content into the game.
Compatibility patch: unlocks Galore Squared's Organic Rocket Part recipe via a technology unlock (rocket-silo).
Mods introducing new content into the game.
This mod gives you a reason to have high quality seeds. Adds a custom Greenhouse cultivator for every plant (Wood, Yumako, and Jellystem + will affect other modded plants!) Plants that release spores will release twice as many spores, via a new spores fluid. Spores can be released back into the atmosphere at a controlled location by destroying their containing entity, or using a Spore Vent. Finally, there is now also the end-game treat of plants in space!
Mods introducing new content into the game.
Compatibility patch for Loaders Modernized and Space Exploration/Krastorio 2.
Mods introducing new content into the game.
A combinator you program with words. Describe what you want in plain English and the AI makes the combinator behave accordingly. Validate the logic using rigorous test cases to ensure reliability. Requires external launcher for AI integration (open mod portal link).
Mods introducing new content into the game.
Mods introducing new content into the game.
Infinite resources with quality tiers, clustered yields and per-planet balance.
Mods introducing new content into the game.
The Jake Mod adds a devious endgame processing line...the Jakeline, ending in a super-powerful trophy that can increase productivity!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a toggle shortcut that opens a crafting helper UI. Shows unlocked hand-craftable recipes from all mods and lets you craft using items in your inventory plus items in your current logistic network by pulling missing ingredients instantly, then queueing the craft in the vanilla crafting queue.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.