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Adds an Electrical Transformer to allow vehicles to function on battery. Original author N0TZ3R0. Modified by theSunLike to make quality transformers to create quality electric fuel.
Mods introducing new content into the game.
They deliver things far far away (without crashing the game)
Mods introducing new content into the game.
Mods introducing new content into the game.
Simplifies the Spidertron recipe by removing utility science, agricultural science, rocket-turret, and portable fission reactor requirements.
Mods introducing new content into the game.
Adds solar power towers heated by heliostat mirrors as a new form of heat generation. Extended from Cheese's Concentrated Solar, to allow important numbers to be configurable.
Mods introducing new content into the game.
A calibration device. Improves module quality as an alternative to recycling them.
Mods introducing new content into the game.
Research and install upgrades in your locomotives. Compatible with Vanilla or Space Age.
Mods introducing new content into the game.
This is a compilation mod of the submissions to FluidNatalie's second modding jam at the Foundry, called, Autocomplete. It contains a scenario island on which we tested the mods. Mods: Cogmas Coggie Bakery, Santa's Gifts, Christmas Presents, Snos, Gift Boxes
Mods introducing new content into the game.
Adds 3 new personal power generators with consumables: burner, nuclear, fusion
Mods introducing new content into the game.
Adds a high-speed and extra fast train & large wagons to Factorio for travel purposes and fast high quantity transport.
Mods introducing new content into the game.
5 additional tiers of belts, splitters and undergrounds. Custom belt speed for all 8 tiers in items/second.
Mods introducing new content into the game.
Adds a new way to make energy through nuclear fusion. A ported version of Romner_set's Realistic Fusion Power mod to Factorio 2.0
Mods introducing new content into the game.
Recipes are modified by some mods, including Ev Refining, Krastorio and AAI. This mod adds multiple new tiers of electric mining drills (and BIG mining drills) through the game progression fully customizable via startup settings. (You can change hps, speed, resource drain, emissions per minute and consumption.)
Mods introducing new content into the game.
Think Tanks break down science packs into raw ingredients with an inherent quality bonus.
Mods introducing new content into the game.
Research technology to increase player inventory, logistic, and trash slots and improve mining speed. Also new repair packs, axe, lights, and radars. All new of Hiladdar's items from other mods are consolodated in their own crafting tab. Includes an option to obliterate cliffs on the map at the start of a new game.
Mods introducing new content into the game.
Adds Mech Armor to the higher-tier Krastorio 2 power armor. Requires Space Age to be purchased.
Mods introducing new content into the game.
Adds duplicate stone, steel and electric furnaces than can consume an entire tier of ore on a belt per second. Best used with loaders. Optionally converts furnaces to assembling machines for more compatibility with mods like Krastorio 2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Gun Turret MK2–MK5 as static upgrades (+2 range & +2 shots/sec each tier). Adds a mod option to add +4 range to all variants. No runtime scripts. Roman numeral overlays.
Mods introducing new content into the game.