Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This is a convenience mod that enables you to easily tag an item icon on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes it possible for small biters and spitters to spawn even at max evolution, although rarely. Now for 0.18
Mods introducing new content into the game.
This mod contains a Collection of game Tweaks oriented at long Games (Modded, Hardcore and extra Modifiers). It currently provides extra research to increase to Robot Storage Size (Cargo).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds technologies to increase the gain of wastefull and expensive processes, such as copper cable, steel, gears, circuits, and engines. Requires omniLib which enables dynamic recipe generation and auto-updating entities in world with newer recipes. Works on items even if mods change their recipes. Updated for Factorio v18
A simple mod which displays the total amount of items crafted by hand.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a week poisen capsule to clear out trees/Rapid Defoliation Capsule
Mods introducing new content into the game.
Mods introducing new content into the game.
You can't open, repair, mine, etc any entity when you're in a vehicle.
Just stuff for mod/script developers. This is not just a library Added: * RGB tiles for chromakey * Event on_player_recreated
Enjoy to use my first mod :). Begin the game with construction bots so you may concern yourself more with the design than construction of your base. Now includes a few user configurable startup options, and support for v0.18.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An extension to bob and angel mods: Change the way science is beiing made.
Large total conversion mods.