Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Added parameters to more smoothly adjust evolution growth for longer game play with mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds the vanilla Rocket Silo alert sound to programmable speakers as an option.
Small changes concerning balance, gameplay, or graphics.
This mods marks trees and rocks containing special resources on the map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a graphics only mod. Adds HR graphics to the 'New Gear Girl Character' mod.
Small changes concerning balance, gameplay, or graphics.
Overhaul mod that changes the vanilla recipes to be substantially more complicated. Designed to be a challenge.
Large total conversion mods.
Mods introducing new content into the game.
Adds a wood-based recipe for electronic circuits, similarly to AAI. Made for a friend.
Mods introducing new content into the game.
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Mods introducing new content into the game.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Adds mech armor for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A Radar/Turret that consumes 1 MW of power to kill all enemies in a radius.
Mods introducing new content into the game.
Ports the advanced chemical plant from Krastorio to vanilla, with vanilla-esque balance
Mods introducing new content into the game.
Adds an Infinite research to increase the max limit of cargo landing pads per surface, let your logistics dreams be real!
Small changes concerning balance, gameplay, or graphics.
Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better quality module, module1 >> 5%, module2 >> 10%, module3 >> 20%.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.