Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
The filtered stack inserter now only needs a filter inserter and a stack inserter to make
Mods introducing new content into the game.
Adds a translation from English to Japanese for Angel's mods.
Small changes concerning balance, gameplay, or graphics.
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Mods introducing new content into the game.
[game-breaking unstable] adds pseudo-infinite research to upgrade roboport charging speed
Mods introducing new content into the game.
Makes it possible to convert the different types of landfill from the landfill painting mod into the base type of landfill and the base type into any other type of landfill.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds smaller assembly variants using fewer ingredients and crafting quicker.
Mods introducing new content into the game.
Adds an equipment grid to any base or modded vehicle without grid. Car: 4x2 | Tanks: 6x2 | Locomotives: 6x4 | Wagons: 8x4 | Artillery Wagons: 8x6
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Big Electric Poles and Railtrack are invulnerable, and ignored by biters. This mod can be safely removed, but the invulnerability will remain on any entity unless you remove and rebuild it.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Automatically upgrade buildings by hand or with construction robots.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.