Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Creates tile blueprints from your text input that are easily visible on the map. A floor printer, if you will.
Mods introducing new content into the game.
Deactivates personal roboports while you are travelling in a vehicle, at speeds above the configured threshold.
Mods introducing new content into the game.
Mods introducing new content into the game.
Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.
Mods introducing new content into the game.
Adds a new kind of train cargo wagon that connects to the logistic system in weird and mysterious ways.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Most likely automatically fills in things properly, probably. Preferrably both fuel and ammunition, if possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Creates tiny equipment modules that tries to set the color of whatever you insert them into.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds regular, fast, and express loader to default game. Adds Faster and Extremely Fast loader to Bob's Logistics. Fixes graphic for Extremely Fast Loader to stop crashing. You do not need to have Bob's Logistics to use this mod, you just won't have the Faster and Extremely Fast loaders.
Mods introducing new content into the game.
With this mod you can change ['filter-inserter'].filter_count from 0 to 5. Pre-alpha mod.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Removes trees from building platforms for better use with the Tree Challenge mod.
Can you beat the game without killing any trees? This mod makes trees (mostly) invulnerable, unselectable, and have reduced collision so they don't get in your way as much.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds radio equipment that can transmit circuit network signals over long distances.
Mods introducing new content into the game.
Removes the production and high tech science pack requirements from the Logistic System research.
Mods introducing new content into the game.