Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
My personal modpack. This mod alone does nothing. Report crashes, balance issues and other problems to https://github.com/DarkShadow44/DarksFixesAndTweaks/Issues.
Collections of mods with tweaks to make them work together.
Logs all currently active mods at the start of the boot proccess. Useful for efficient bug reports without having to mess with modlist.json.
Lets you make tiles out of your BobAngel metal plates, for when you have an overabundance of bare earth and, say, nickel plates. Ingots used in place of plates for metals without plates. Presently all tiles are functionally identical and includes two metals from Madclowns Processing if you've that installed as well. Base tile used from Yuoki Railways, tweaked for each metal. Fair warning, this mod consumes 25-27 tiles, so you might start hitting limits if bundled with mods like Alien Biomes.
QR code blueprint generator Inspired by a random nilaus stream Contributors: - DrKronen
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Simple mod which allows you change various train pathfinder penalties for various conditions. Check MOD SETTINGS for setting the penalty values
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a complete new game mechanic: Maintenance! Create a sophisticated spare parts logistics and bring your mall to its absolute limits! UPS-friendly and MP-tested - Now with a fancy GUI!
Small changes concerning balance, gameplay, or graphics.
Copyright by Helvetios This module only provides 0.18.27 or above to fix errors
Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft. Custom Patch for Hovercrafts 0.17.18, to support my custom patch of Rampant. Original mod can be found here: https://mods.factorio.com/mod/Hovercrafts
Mods introducing new content into the game.
Lamps, embedded into the floor (without glitches on cost of some performance)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Wave defense with infinite scaling and lots of settings. Tower defense! Available in freeplay mode and as scenario.
Mods introducing new content into the game.
Upgrade Power Armor MK2 using nuclear energy and space science. 14x14 grid with +40 inventory space.