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Mod Mash Splinter for Explosive Mining. Throw at resorces patches to liberate ores for collection or empty tiles to blast to water
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a Lamppost made of Concrete - Original by Klonan Electric post with a lamp on top, carries wires but does not provide electricity to nearby machines. Has a wire reach of about half that of a big electric pole. Patched to 1.1 & HD graphics by MrBurd.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 'Zones' to the game. Zones are highlighted regions that can be placed with the Zone Planning Tool. With AAI Programmable Structures mod you can place and scan zones automatically using Signals. Zones become even more powerful with AAI Programmable Vehicles mod where they can be used to control automated vehicles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Scenario : Course d'Hovercraft Ce scénario a été utilisé pour célébrer le passage du jeu en 1.0 sur la communauté Francophone de Factorio ! -------------------------------------------------------------------------------------------------------- Scenario: Hovercraft Race
Scenarios, maps, and puzzles.
Allows you to customize and tweak cliff explosives makes them cost 1 grenade and 1 explosive by default, this also provides settings to tweak the Tree Nuke mod recipe but DOES NOT change it by default.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Announce when trains arrive at a station; configurable per-player. Works as flying text, or console alerts.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds infinite technologies for bot battery, bot cargo capacity, player logistics slots and inserter capacity. Normalizes infinite technologies to 60s and exponential 2^N formula, either can be disabled in startup settings.
Small changes concerning balance, gameplay, or graphics.
I've found a hidden feature inside the factorio modding API, this mod turns it on. It gives you a whole new perspective on trains. See https://youtu.be/5nRnnfKMZKQ for an example about what it does.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Are you tired of the depressing wasteland and the stupid silence around you? So lets make Michael Bay proud and cover your world in amazing explosions! ALL ENTITIES WILL EXPLODE NOW!
Small changes concerning balance, gameplay, or graphics.
Adds structures to dispose of unwanted items and fluids. This edition changes power consumption of these machines in such a way that its NOT ALWAYS go-to way of dealing with byproducts. also changes graphics and adds minor tweaks.
Mods introducing new content into the game.
An easier start with a few bots... Easier, but lets not get crazy. The Krastorio edition. Modified version of FireBall's Quick Start
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple color change to green for enabled switch. Makes it easier to distinguish from disabled one.
Small changes concerning balance, gameplay, or graphics.
Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells. Speeds Up to 600Km/h
Mods introducing new content into the game.