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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the quickbars work more like minecraft for better controller support
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorissimo but instead of a factory warehouse it's a copy-paste circuit warehouse. A composite combinator combined with combinations of combinators from a combinator combinator
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a few non-combat suit dedicated for engineers. Enhanced carrying capacity and equipment grid for efficient base building, but absolutely no combat capability. (Locale: English, Deutsch, 正體中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The mod provides a custom entity which allows the user to create any number of decider & arithmetic combinators in a single entity. Improved Combinator also provides timer utilities that allow for timers to be setup which can call specific combinators at a specified time.
Mods introducing new content into the game.
The Portable Fusion Reactor equipment no longer provides free energy and requires water barrels as fuel.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
The stack size of placeable terrain tiles is increased to 1000.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes the crafting speeds of motors and electric motors to have better ratios with the rest of the game. Adapted for AAI's revised motor recipes. Original mod by Jackalope_Gaming. Also adds support for "AAI Fast Motor Crafting" mod option.
Small changes concerning balance, gameplay, or graphics.
The Spidertron no longer runs for free and requires fusion fuel.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Lets you configure the max speed of Cargo wagons, Fluid wagons, Artillery Wagons, and (if installed) Vehicle Wagons
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells! Updated for v1.1
Small changes concerning balance, gameplay, or graphics.
First rocket launches are totally not safe. You must research technologies to reduce chances of rocket explosions.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds barbed-spikes, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three. Original mod developers: MatheFactor and Kabaril. Updated and maintained by MrAlwaysAwesome.
Mods introducing new content into the game.
Enforce player to use automation and tools upgrades by slower character actions. By few upgrades, player actions will return to normal, so it has effect just from beginning.
Small changes concerning balance, gameplay, or graphics.
This mod adds a combinator with an 'output window' - if number of input signal is below max of output signals, then it just shows the same signals, otherwise it rotates an output, showing only part of input signals at one moment. Can be used to avoid filter limit in filter inserters. For filtration purposes combinator can output signals with value '1' instead of actual input signal values (can be configured in settings, by default combinator preserves input values).
Mods introducing new content into the game.