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Turn alien bugs into a galactic trading network. Explore, discover remote colonies and automate smart trade routes that feed your factory with whatever you are too lazy to craft yourself.
Mods introducing new content into the game.
Mods introducing new content into the game.
Changes starting items and technology branches for a more fun experience.
Mods introducing new content into the game.
Adds two new advanced substations to the game. - Longer hook up rage - Bigger coverage - More expensive - Adds Electric Energy Distribution 3 research * Advanced Substation * Experimental Nucleonic Substation (Volatile) The Experimental Nucleonic Substation can be used with Roboports Uses Quantum, temporal and rubber band science to allow the electricity to flow to such a large area. The rubber bands are to keep the wire tight. USE AT YOUR OWN RISK!
Mods introducing new content into the game.
Provides Krastorio 2 & Lighted Poles + compatibility by extending the lighted poles' reach to match Krastorio's.
Small changes concerning balance, gameplay, or graphics.
PA&R Mod: Adds: 10 New Power Armour, 10 New Batteries, 10 New Reactors, 10 New Shields, 10 New Lasers, 10 New Roboports, 5 New Exoskeletons, 2 New NVG's, 2 New Belt-immunity
Mods introducing new content into the game.
Personal usage, removes byproducts from crushed ore smelting cuz im too dumb
Small changes concerning balance, gameplay, or graphics.
Enables refined concrete to be crafted in the foundry from Space Age using molten metals
Mods introducing new content into the game.
Allows you to create a list of items that all players will receive when player login. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Sort the objects when opening the container. [[I accept suggestions]]
Mods introducing new content into the game.
Compress and decompress objects to facilitate storage and transport. [[I accept suggestions]]
Mods introducing new content into the game.
Creates an entity that facilitates the input and output of materials in factories, chests and other entities. [[I accept suggestions]]
Mods introducing new content into the game.
Allows sending of items from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
1x1 miniaturization of various entities: assemblers, electric furnaces, etc. [[I accept suggestions]]
Small changes concerning balance, gameplay, or graphics.
Base utility library intended to be used by other MODs developed by the user YAIM904. [[I accept suggestions]]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
Another mod for auto-construction/upgrade of ghost structures and auto-dismantling of objects, but as non-cheaty as possible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The ultimate Testbench to test your Intersections! The perfect tool to optimize your intersections and check for deadlock errors. You can compare the results with the ones on the Forum. https://forums.factorio.com/viewtopic.php?f=194&t=100614
Scenarios, maps, and puzzles.
A new science pack to smooth out the transition between logistics and chemical science. I DO NOT recommend adding it to any existing saves.
Small changes concerning balance, gameplay, or graphics.