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Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
Simple tweak that add requirement of using lube while mining tungsten
Small changes concerning balance, gameplay, or graphics.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Miner Planner automates mining drill placement on ore patches. Drag-select an area, pick your drill, belts, poles, and beacons from an icon-based GUI, and ghost entities are placed in optimized paired-row layouts ready for construction bots. Works with all drill types, belt tiers, pole types, and resources across all planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds research technologies to increase the range of gun turrets, laser turrets, and flamethrower turrets.
Mods introducing new content into the game.
Configurable quickstart mod that grants starting items and researches key technologies that covers logistics, power, rail, defense, recycling, and more.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Removes Vulcanus and Fulgora and turns Nauvis into the main industrial planet. -Use ore processing to obtain rare ores: Holmium, Tungsten and Calcite. -Rebalances many of the recipes of Fulgora and Vulcanus. -Artillery is now gated behind Gleba and artillery shells use carbon fiber. -You now need foundations to build over Nauvis deep water. WARNING: This mod is probably incompatible with many other mods and won't work with saves that don't have this mod enabled from the start.
Large total conversion mods.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Temporarily hides entity ghosts outside a configurable radius around players so construction robots focus nearby ghosts first.
Mods introducing new content into the game.
Ore patches now spill over into the sea as submerged variants. Dredge them up with new floating hardware, and build deeper into the blue with water-placeable refined concrete.
Mods introducing new content into the game.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Closest Storage Priority is a lightweight Factorio 2.0 mod that improves storage selection for logistic robots. It prefers nearer storage chests during delivery while avoiding direct changes to chest filters, so it does not intentionally affect trains or ships.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add lunar panel. An inverse solar panel that generate electricity at night
Mods introducing new content into the game.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.